258 lines
7.4 KiB
C#
258 lines
7.4 KiB
C#
namespace Framework
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{
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public partial class EventManager
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{
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public enum EventName
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{
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None,
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// add your event name here
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//MainPanel
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EN_ShowAllCharacterSortType,
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EN_CharacterLevelUp,
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EN_ShowAllCharacterOpenDetailUI,
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EN_ShowAllCharacterFavorableUI,
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EN_ShowAllCharacterOpenBaseAttriUI,
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EN_UIControllCultivateMainInput,
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EN_UICultivateUIStateChange,
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ChangeMainPanelPoster,
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// level battle
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UnitDispose,
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LevelUnitBorn,
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LevelUnitSelect,
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LevelUnitUnSelect,
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LevelTimeIncrease,
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LevelCharacterArriveBlock,
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LevelBattleBegin,
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LevelComplete,
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LevelStageSuccess,
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LevelFail,
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LevelStarGoalComplete,
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LevelStarGoalFail,
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MapRuntimeBlockPropertyChange,
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FightCmpTimelinePause,
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//level Fight UI
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LevelFightStartChange,
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LevelFightUIStateChange,
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LevelFightUIHPInit,
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LevelFightUIPauseChange,
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LevelFightUIJustDie,
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LevelFightUIChangeStepOne,
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LevelSpeedChange,
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UICancelSkillPut,
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UIMissionWinRtSet,
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UIPreLevelBattleBegin,
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UI_USE_SKILL,
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UI_SKILL_CANCEL,
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UI_START_USE_SKILL,
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UI_END_USE_SKILL,
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// 剧情事件
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STORY_CLICK_SCREEN,
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STORY_OPEN_CHOICE_UI,
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STORY_CHOICE_CLICK,
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STORY_START_AUTO_PLAY,
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SOTRY_STOP_AUTO_PLAY,
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SOTRY_PLAYER_TALK,
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STORY_PLAYER_TALK_HIDE,
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STORY_BLOCK_END,
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STORY_BLOCK_START,
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STORY_CLICK_SKIP,
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// 战斗中事件
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INFIGHT_UNIT_READY,
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INFIGHT_UNIT_CELLINDEX_CHANGE,
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INFIGHT_UNIT_DEAD, // 角色死亡
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INFIGHT_HPCHANGED,
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INFIGHT_MORALECHANGED,
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INFIGHT_SHIELDCHANGED,
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INFIGHT_UNIT_REMOVE, // 角色被移除出战斗
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INFIGHT_UNIT_DEAD_OVER, // 死亡动画播放完毕
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INFIGHT_GET_DAMAGED, // 使用EventDataDamageText
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INFIGHT_CHARACTER_START_RETREAT, // 角色开始逃跑
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INFIGHT_CHARACTER_END_RETREAT, // 角色结束逃跑
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INFIGHT_VEHICLE_DESTROY, // 载具死亡
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INFIGHT_UP_VEHICLE, // 上车
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INFIGHT_DOWN_VEHICLE, // 下车
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INFIGHT_STATUS_CHANGED, // 状态改变
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INFIGHT_BACK_PREPARE, // 从战斗中返回备战席-单独使用
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INFIGHT_REBORN_UNIT, // 复活单位-单独使用
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//--------- AI ------------
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INFIGHT_CHARACTER_AI_CHAIN, //连锁 AI索敌时发送
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INFIGHT_CHARACTER_AI_PROVOKE,
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INFIGHT_CHARACTER_AI_SPECIALBEHAVIOR,
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INFIGHT_ENTER_LOW_MORALE,// 进入压制状态 弃用
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INFIGHT_EXIT_LOW_MORALE,// 退出压制状态 弃用
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INFIGHT_MORALE_STATE_CHANGED, // 士气状态改变 使用 EDMoraleStateChange
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INFIGHT_SKILL_START_PAUSE, // 进入放技能暂停
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INFIGHT_SKILL_END_PAUSE, // 退出放技能暂停
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EFFECT_INST_FINISHED, // 特效创建完成
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EFFECT_INST_RETURN, // 特效回收
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INFIGHT_PLAYER_SKILL_READYUSE, // 准备释放指挥官技能 使用 EDReadyPlayerSkill
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INFIGHT_PLAYER_SKILL_RELEASE, // 释放指挥官技能摊手 使用 EDReleasePlayerSkill
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INFIGHT_PLAYER_SKILL_VIEW_TRIGGER, // 指挥官技能view触发事件
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INFIGHT_SUMMON_CREATED, // 召唤物准备完成
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ToFightModelDragEnd,
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ToFightModelDragSuc,
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//Level Client Server Interaction
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ServerResponseEnterLevel,
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ServerResponseExitLevel,
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NewLevelServerData,
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LevelServerDataDirty,
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LevelInfoChanged,
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ChapterInfoChange,
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LevelUnlock,
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//Net
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NetError,
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NetConnecting,
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NetConnected,
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NetHandshakeDone,
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NetLoginServerInfo,
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NetReloginAgain,
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NetOpResultError,
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//UI
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RedPointDataChange,
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DebugHeadRoleID,
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HideAllUIExcept,
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ShowAllUIHiden,
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ClearUIStack,
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UI_TeamInfoOpenOrClose,
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/// <summary>
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/// 打开BackReturn
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/// </summary>
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OpenUI_BackReturn,
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/// <summary>
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/// 通用UI打开事件
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/// </summary>
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UIOpen,
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/// <summary>
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/// 通用打开UI事件,动画播放完成
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/// </summary>
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UIOpenAndAnim,
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/// <summary>
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/// 通用UI关闭事件
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/// </summary>
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UIClose,
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//Data
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AllConfigLoad,
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//抽卡
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UIReturnRaffleResult,
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//编队
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TeamEditCreateSucc,
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TeamUpdate,
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TeamEditModelCreate,
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TeamEditModelClear,
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TeamEditModelAllClear,
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TeamEditPreviewInit,
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TeamModified,
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TeamEditVehicleChoose,
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//新登录
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EN_UINewLoginTips,
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//背包
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ItemChange,//背包里有物品变动
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CategoryReload,//背包重新加载
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CategoryRefresh,//背包刷新
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//角色
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GetNewCharacter,//获得新角色
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//载具
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VehecleUpgrade,
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//全局事件
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Android_Click_Back,
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Android_Application_Quit,
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//邮件
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/// <summary>
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/// 有新邮件
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/// </summary>
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HaveNewMail,
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ClaimMailGoods,
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/// <summary>
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/// 邮件状态变化
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/// </summary>
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MailStateChange,
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/// <summary>
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/// 请求邮件数据
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/// </summary>
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RequireMailRet,
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//礼包码
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GiftCodeClaim,
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//商店
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GetShopData,
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ShopBuyGoodsRet,
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//任务
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UpdateAllTask,
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UpdateTaskCompleted,
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/// <summary>
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/// 单个任务完成
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/// </summary>
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TaskCompleted,
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//浮空信息
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ShowMsg,
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//PVP
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OnPVPFightStart,
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OnPVPFightFinish,
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OnGetPVPInformationFromServer,
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OnGetPVPInformation,
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OnPVPFightDataSettlement,
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OnGetPVPRankInfo,
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/// <summary>
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/// 指挥官技能升级
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/// </summary>
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CultivatePlayerSkillUpgrade,
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//Loading后转场动画
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TransitionShowStart,
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TransitionShowEnd,
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//IAP
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IAPServerVerifySuccessful,
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//界面跳转完成
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WindowJumpFinished,
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/// <summary>
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/// 播放视频完成
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/// </summary>
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PlayVideoComplete,
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}
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}
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} |