NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/Gameplay/Net/Proto/Common.cs

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// <auto-generated>
// Generated by the protocol buffer compiler. DO NOT EDIT!
// source: common.proto
// </auto-generated>
#pragma warning disable 1591, 0612, 3021, 8981
#region Designer generated code
using pb = global::Google.Protobuf;
using pbc = global::Google.Protobuf.Collections;
using pbr = global::Google.Protobuf.Reflection;
using scg = global::System.Collections.Generic;
namespace NLDPB {
/// <summary>Holder for reflection information generated from common.proto</summary>
public static partial class CommonReflection {
#region Descriptor
/// <summary>File descriptor for common.proto</summary>
public static pbr::FileDescriptor Descriptor {
get { return descriptor; }
}
private static pbr::FileDescriptor descriptor;
static CommonReflection() {
byte[] descriptorData = global::System.Convert.FromBase64String(
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descriptor = pbr::FileDescriptor.FromGeneratedCode(descriptorData,
new pbr::FileDescriptor[] { },
new pbr::GeneratedClrTypeInfo(new[] {typeof(global::NLDPB.GlobalDefine), typeof(global::NLDPB.DisconnectReason), typeof(global::NLDPB.LoginResult), typeof(global::NLDPB.OpResult), typeof(global::NLDPB.ActorProp), typeof(global::NLDPB.LogicID), typeof(global::NLDPB.AAStatus), typeof(global::NLDPB.ItemSource), typeof(global::NLDPB.TaskStatus), typeof(global::NLDPB.MailStatus), typeof(global::NLDPB.AccountFlag), typeof(global::NLDPB.GameLogType), typeof(global::NLDPB.UpdateType), typeof(global::NLDPB.LegionBattleSignStatus), typeof(global::NLDPB.TeamPage), typeof(global::NLDPB.BattlefieldActorCamp), typeof(global::NLDPB.BattlefieldActorCommand), typeof(global::NLDPB.LegionBattleStatus), typeof(global::NLDPB.MercenarySignUpStatus), }, null, null));
}
#endregion
}
#region Enums
/// <summary>
/// 全局定义
/// </summary>
public enum GlobalDefine {
[pbr::OriginalName("GD_None")] GdNone = 0,
[pbr::OriginalName("LevelStar_1")] LevelStar1 = 1,
[pbr::OriginalName("LevelStar_2")] LevelStar2 = 2,
/// <summary>
/// 关卡最大星
/// </summary>
[pbr::OriginalName("MaxLevelStar")] MaxLevelStar = 3,
[pbr::OriginalName("MaxTeamNameLength")] MaxTeamNameLength = 24,
[pbr::OriginalName("MaxTeamPlayerSkill", PreferredAlias = false)] MaxTeamPlayerSkill = 3,
[pbr::OriginalName("RobotActorIDStart")] RobotActorIdstart = 1000,
[pbr::OriginalName("RobotActorMax")] RobotActorMax = 2000,
}
public enum DisconnectReason {
[pbr::OriginalName("DR_None")] DrNone = 0,
/// <summary>
/// 服务器已满
/// </summary>
[pbr::OriginalName("Full")] Full = 1,
/// <summary>
/// 心跳超时
/// </summary>
[pbr::OriginalName("HTTimeout")] Httimeout = 2,
/// <summary>
/// 服务器关闭
/// </summary>
[pbr::OriginalName("ServerDown")] ServerDown = 3,
/// <summary>
/// 消息非法
/// </summary>
[pbr::OriginalName("MsgInvalid")] MsgInvalid = 4,
/// <summary>
/// 登录错误
/// </summary>
[pbr::OriginalName("LoginError")] LoginError = 5,
/// <summary>
/// 有其他玩家登录
/// </summary>
[pbr::OriginalName("DRClientLogin")] DrclientLogin = 6,
/// <summary>
/// 非法用户
/// </summary>
[pbr::OriginalName("AuthError")] AuthError = 7,
/// <summary>
/// 未成年人,不能在非游戏时间游戏
/// </summary>
[pbr::OriginalName("PlayerUnderEighteen")] PlayerUnderEighteen = 8,
/// <summary>
/// 账号被封禁
/// </summary>
[pbr::OriginalName("DR_AccountIsBan")] DrAccountIsBan = 9,
}
public enum LoginResult {
/// <summary>
/// 登录成功
/// </summary>
[pbr::OriginalName("Success")] Success = 0,
/// <summary>
/// 系统错误
/// </summary>
[pbr::OriginalName("SystemError")] SystemError = 1,
[pbr::OriginalName("RedisError")] RedisError = 2,
/// <summary>
/// 有其他玩家登录
/// </summary>
[pbr::OriginalName("LROtherLogin")] LrotherLogin = 3,
[pbr::OriginalName("DBError")] Dberror = 4,
/// <summary>
/// 角色ID非法
/// </summary>
[pbr::OriginalName("ActorIDError")] ActorIderror = 5,
/// <summary>
/// LoginKey非法
/// </summary>
[pbr::OriginalName("LoginKeyError")] LoginKeyError = 6,
/// <summary>
/// 登录限制
/// </summary>
[pbr::OriginalName("LoginLock")] LoginLock = 7,
/// <summary>
/// 有其他玩家登录,登录已无效
/// </summary>
[pbr::OriginalName("LROtherLoginGame")] LrotherLoginGame = 8,
/// <summary>
/// 状态错误
/// </summary>
[pbr::OriginalName("StatusError")] StatusError = 9,
/// <summary>
/// 登录信息验证错误账号密码错误或者token错误
/// </summary>
[pbr::OriginalName("LoginAuthError")] LoginAuthError = 10,
/// <summary>
/// 登录参数错误
/// </summary>
[pbr::OriginalName("LoginParamError")] LoginParamError = 11,
/// <summary>
/// 重连超时了
/// </summary>
[pbr::OriginalName("ReloginTimeout")] ReloginTimeout = 12,
/// <summary>
/// 重连key不正确
/// </summary>
[pbr::OriginalName("ReloginKeyInvalid")] ReloginKeyInvalid = 13,
/// <summary>
/// 当前状态不允许重连
/// </summary>
[pbr::OriginalName("ReloginStatusError")] ReloginStatusError = 14,
/// <summary>
/// 账号含有非法字符
/// </summary>
[pbr::OriginalName("AccountInvalid")] AccountInvalid = 15,
/// <summary>
/// 服务器未开放
/// </summary>
[pbr::OriginalName("ServerNotOpen")] ServerNotOpen = 16,
/// <summary>
/// 账号已被封禁
/// </summary>
[pbr::OriginalName("AccountIsBan")] AccountIsBan = 17,
}
public enum OpResult {
/// <summary>
/// 操作成功
/// </summary>
[pbr::OriginalName("Ok")] Ok = 0,
/// <summary>
/// 操作太频繁了
/// </summary>
[pbr::OriginalName("TooFast")] TooFast = 1,
/// <summary>
/// 字符串含有敏感字符
/// </summary>
[pbr::OriginalName("TxtHasInvalidChar")] TxtHasInvalidChar = 2,
/// <summary>
/// 系统错误,请重试
/// </summary>
[pbr::OriginalName("Retry")] Retry = 3,
/// <summary>
/// 玩家数据不存在
/// </summary>
[pbr::OriginalName("ActorDataNotExist")] ActorDataNotExist = 4,
/// <summary>
/// 没有找到可行走的路线
/// </summary>
[pbr::OriginalName("PathNotExist")] PathNotExist = 5,
/// <summary>
/// 物品配置错误
/// </summary>
[pbr::OriginalName("Item_CfgError")] ItemCfgError = 10000,
/// <summary>
/// 物品配置类型错误
/// </summary>
[pbr::OriginalName("Item_CfgTypeError")] ItemCfgTypeError = 10001,
/// <summary>
/// 物品系统内部错误
/// </summary>
[pbr::OriginalName("Item_CfgSystemError")] ItemCfgSystemError = 10002,
/// <summary>
/// 该物品无法使用
/// </summary>
[pbr::OriginalName("Item_CannotUse")] ItemCannotUse = 10003,
/// <summary>
/// 物品不足
/// </summary>
[pbr::OriginalName("Item_NotEnough")] ItemNotEnough = 10004,
/// <summary>
/// 自选宝箱选中的道具不存在
/// </summary>
[pbr::OriginalName("Item_SelectedNotExist")] ItemSelectedNotExist = 10005,
/// <summary>
/// 物品不存在
/// </summary>
[pbr::OriginalName("Item_CfgNotExist")] ItemCfgNotExist = 10006,
/// <summary>
/// 兑换物品参数错误
/// </summary>
[pbr::OriginalName("Item_ExchangeParamError")] ItemExchangeParamError = 10007,
/// <summary>
/// 专辑不存在
/// </summary>
[pbr::OriginalName("Item_AlbumNotExist")] ItemAlbumNotExist = 10008,
/// <summary>
/// 专辑已解锁
/// </summary>
[pbr::OriginalName("Item_AlbumIsUnlocked")] ItemAlbumIsUnlocked = 10009,
/// <summary>
/// 道具交换 体力交换超限
/// </summary>
[pbr::OriginalName("ExchangeItem_StaminaCountLimit")] ExchangeItemStaminaCountLimit = 10010,
/// <summary>
/// 角色数据不存在
/// </summary>
[pbr::OriginalName("Character_NotExist")] CharacterNotExist = 20000,
/// <summary>
/// 角色等级已满
/// </summary>
[pbr::OriginalName("Character_LevelFull")] CharacterLevelFull = 20001,
/// <summary>
/// 角色突破配置错误,不存在
/// </summary>
[pbr::OriginalName("Character_BreakCfgError")] CharacterBreakCfgError = 20002,
/// <summary>
/// 升级参数错误
/// </summary>
[pbr::OriginalName("Character_UpgradeLevelParamError")] CharacterUpgradeLevelParamError = 20003,
/// <summary>
/// 升级经验点数不够
/// </summary>
[pbr::OriginalName("Character_UpgradeLevelExpNotEnough")] CharacterUpgradeLevelExpNotEnough = 20004,
/// <summary>
/// 升级操作类型错误
/// </summary>
[pbr::OriginalName("Character_UpgradeTypeError")] CharacterUpgradeTypeError = 20005,
/// <summary>
/// 突破配置消耗配置错误
/// </summary>
[pbr::OriginalName("Character_BreakCfgCountError")] CharacterBreakCfgCountError = 20006,
/// <summary>
/// 角色提升需要消耗的物品不够
/// </summary>
[pbr::OriginalName("Character_UpgradeLevelItemNotEnough")] CharacterUpgradeLevelItemNotEnough = 20007,
/// <summary>
/// 载具不存在
/// </summary>
[pbr::OriginalName("Vehicle_NotExist")] VehicleNotExist = 20008,
/// <summary>
/// 载具升级类型错误
/// </summary>
[pbr::OriginalName("Vehicle_UpgradeTypeError")] VehicleUpgradeTypeError = 20009,
/// <summary>
/// 载具升级配置不存在,不可以升级
/// </summary>
[pbr::OriginalName("Vehicle_UpgradeCfgError")] VehicleUpgradeCfgError = 20010,
/// <summary>
/// 载具该属性已升级到满级
/// </summary>
[pbr::OriginalName("Vehicle_UpgradeFull")] VehicleUpgradeFull = 20011,
/// <summary>
/// 升级需要消耗的道具不足
/// </summary>
[pbr::OriginalName("Vehicle_UpgradeCostNotEnough")] VehicleUpgradeCostNotEnough = 20012,
/// <summary>
/// 升级参数错误
/// </summary>
[pbr::OriginalName("Vehicle_UpgradeParamError")] VehicleUpgradeParamError = 20013,
/// <summary>
/// 队伍名称太长
/// </summary>
[pbr::OriginalName("Team_NameIsTooLong")] TeamNameIsTooLong = 20113,
/// <summary>
/// 队伍角色ID数量非法
/// </summary>
[pbr::OriginalName("Team_CharacterIDError")] TeamCharacterIderror = 20114,
/// <summary>
/// 队伍中的角色不存在
/// </summary>
[pbr::OriginalName("Team_CharacterNotExist")] TeamCharacterNotExist = 20115,
/// <summary>
/// 队伍中载具不存在
/// </summary>
[pbr::OriginalName("Team_VehicleNotExist")] TeamVehicleNotExist = 20116,
/// <summary>
/// 队伍编号错误
/// </summary>
[pbr::OriginalName("Team_CreateIndexError")] TeamCreateIndexError = 20117,
/// <summary>
/// 队伍不存在
/// </summary>
[pbr::OriginalName("Team_NotExist")] TeamNotExist = 20118,
/// <summary>
/// 空队伍
/// </summary>
[pbr::OriginalName("Team_MemberEmpty")] TeamMemberEmpty = 20119,
/// <summary>
/// 指挥官技能错误,超上限了
/// </summary>
[pbr::OriginalName("Team_PlayerSkillIDError")] TeamPlayerSkillIderror = 20120,
/// <summary>
/// 指挥官技能无效
/// </summary>
[pbr::OriginalName("Team_PlayerSkillInvalid")] TeamPlayerSkillInvalid = 20121,
/// <summary>
/// 该角色不是指挥官
/// </summary>
[pbr::OriginalName("Team_CharacterNotCommander")] TeamCharacterNotCommander = 20122,
/// <summary>
/// 角色等级配置错误
/// </summary>
[pbr::OriginalName("Team_ActorLevelCfgError")] TeamActorLevelCfgError = 20123,
/// <summary>
/// 领导力超上限
/// </summary>
[pbr::OriginalName("Team_LeadershipCostTooMuch")] TeamLeadershipCostTooMuch = 20124,
/// <summary>
/// 队伍徽章不存在
/// </summary>
[pbr::OriginalName("Team_MarkNotExist")] TeamMarkNotExist = 20125,
/// <summary>
/// 队伍的角色职位不匹配
/// </summary>
[pbr::OriginalName("Team_CharacterJobError")] TeamCharacterJobError = 20126,
/// <summary>
/// 解锁条件对应的配置不存在
/// </summary>
[pbr::OriginalName("Unlock_SchemaNotfound")] UnlockSchemaNotfound = 21000,
/// <summary>
/// 解锁类型错误
/// </summary>
[pbr::OriginalName("Unlock_TypeError")] UnlockTypeError = 21001,
/// <summary>
/// 解锁条件未实现
/// </summary>
[pbr::OriginalName("Unlock_CheckNotHandler")] UnlockCheckNotHandler = 21002,
/// <summary>
/// 角色未获得
/// </summary>
[pbr::OriginalName("Unlock_CharacterNotExist")] UnlockCharacterNotExist = 21003,
/// <summary>
/// 当前正在关卡战斗中
/// </summary>
[pbr::OriginalName("Level_IsRunning")] LevelIsRunning = 22000,
/// <summary>
/// 关卡配置不存在
/// </summary>
[pbr::OriginalName("Level_SchemaNotExist")] LevelSchemaNotExist = 22001,
/// <summary>
/// 关卡无法结算,当前服务器没有正在进行的关卡
/// </summary>
[pbr::OriginalName("Level_ExitInvalid")] LevelExitInvalid = 22002,
/// <summary>
/// 关卡星数不满足
/// </summary>
[pbr::OriginalName("Level_StarInvalid")] LevelStarInvalid = 22003,
/// <summary>
/// 进入关卡需要消耗的物品不足
/// </summary>
[pbr::OriginalName("Level_ItemNotEnough")] LevelItemNotEnough = 22004,
/// <summary>
/// 关卡星太大了
/// </summary>
[pbr::OriginalName("Level_StarIsTooLarge")] LevelStarIsTooLarge = 22005,
/// <summary>
/// 章节不存在
/// </summary>
[pbr::OriginalName("Level_ChapterNotExist")] LevelChapterNotExist = 22006,
/// <summary>
/// 领取宝箱位置错误
/// </summary>
[pbr::OriginalName("Level_ChapterRewardIndexError")] LevelChapterRewardIndexError = 22007,
/// <summary>
/// 当前位置不可领取,请先领取前面的宝箱
/// </summary>
[pbr::OriginalName("Level_ChapterRewardIndexInvalid")] LevelChapterRewardIndexInvalid = 22008,
/// <summary>
/// 章节宝箱星数不够
/// </summary>
[pbr::OriginalName("Level_ChapterRewardStarNotEnough")] LevelChapterRewardStarNotEnough = 22009,
/// <summary>
/// 关卡未通关
/// </summary>
[pbr::OriginalName("Level_NotPassed")] LevelNotPassed = 22010,
/// <summary>
/// 关卡扫荡星数不满
/// </summary>
[pbr::OriginalName("Level_SweepStarNotEnough")] LevelSweepStarNotEnough = 22011,
/// <summary>
/// 该关卡不能扫荡
/// </summary>
[pbr::OriginalName("Level_SweepNotOpen")] LevelSweepNotOpen = 22012,
/// <summary>
/// 扫荡次数错误
/// </summary>
[pbr::OriginalName("Level_SweepCountError")] LevelSweepCountError = 22013,
/// <summary>
/// 当前没有奖励需要领取
/// </summary>
[pbr::OriginalName("Level_NoRewards")] LevelNoRewards = 22014,
/// <summary>
/// gacha配置不存在
/// </summary>
[pbr::OriginalName("Raffle_GachaNotExist")] RaffleGachaNotExist = 23000,
/// <summary>
/// 抽卡池不存在
/// </summary>
[pbr::OriginalName("Raffle_PoolNotExist")] RafflePoolNotExist = 23001,
/// <summary>
/// 抽卡池未解锁
/// </summary>
[pbr::OriginalName("Raffle_PoolNotUnlock")] RafflePoolNotUnlock = 23002,
/// <summary>
/// 抽卡需要消耗的物品不足
/// </summary>
[pbr::OriginalName("Raffle_CostNotEnough")] RaffleCostNotEnough = 23003,
/// <summary>
/// 抽卡配置错误
/// </summary>
[pbr::OriginalName("Raffle_SchemaError")] RaffleSchemaError = 23004,
/// <summary>
/// 不支持该抽奖类型
/// </summary>
[pbr::OriginalName("Raffle_DrawTypeError")] RaffleDrawTypeError = 23005,
/// <summary>
/// 当前卡包没有免费抽
/// </summary>
[pbr::OriginalName("Raffle_FreeDrawInvalid")] RaffleFreeDrawInvalid = 23006,
/// <summary>
/// 没有剩余的免费抽次数
/// </summary>
[pbr::OriginalName("Raffle_NoMoreFreeCount")] RaffleNoMoreFreeCount = 23007,
/// <summary>
/// 没有剩余的抽取次数
/// </summary>
[pbr::OriginalName("Raffle_NoMoreCount")] RaffleNoMoreCount = 23008,
/// <summary>
/// 抽奖券不足
/// </summary>
[pbr::OriginalName("Raffle_TicketNotEnough")] RaffleTicketNotEnough = 23009,
/// <summary>
/// 抽奖参数不正确
/// </summary>
[pbr::OriginalName("Raffle_ParamError")] RaffleParamError = 23010,
/// <summary>
/// 当前gacha没有天井兑换
/// </summary>
[pbr::OriginalName("Raffle_NoPatioExchange")] RaffleNoPatioExchange = 23011,
/// <summary>
/// 选择序号错误
/// </summary>
[pbr::OriginalName("Raffle_PatioIndexError")] RafflePatioIndexError = 23012,
/// <summary>
/// 没有足够的天井币
/// </summary>
[pbr::OriginalName("Raffle_NotEnoughPatioCoin")] RaffleNotEnoughPatioCoin = 23013,
/// <summary>
/// 邮件数据还为准备好
/// </summary>
[pbr::OriginalName("Mail_WaittingData")] MailWaittingData = 24000,
/// <summary>
/// 邮件不存在
/// </summary>
[pbr::OriginalName("Mail_NotExist")] MailNotExist = 24001,
/// <summary>
/// 邮件没有物品附件
/// </summary>
[pbr::OriginalName("Mail_NoItems")] MailNoItems = 24002,
/// <summary>
/// 邮件已领取附件
/// </summary>
[pbr::OriginalName("Mail_Cliamed")] MailCliamed = 24003,
/// <summary>
/// 不能删除未读邮件
/// </summary>
[pbr::OriginalName("Mail_CantDeleteNoClaimed")] MailCantDeleteNoClaimed = 24004,
/// <summary>
/// 指挥官技能不存在
/// </summary>
[pbr::OriginalName("PlayerSkill_NotExist")] PlayerSkillNotExist = 25000,
/// <summary>
/// 指挥官技能已升满
/// </summary>
[pbr::OriginalName("PlayerSkill_IsFull")] PlayerSkillIsFull = 25001,
/// <summary>
/// 技能所属的层未解锁
/// </summary>
[pbr::OriginalName("PlayerSkill_LayerNotOpen")] PlayerSkillLayerNotOpen = 25002,
/// <summary>
/// 技能层配置错误
/// </summary>
[pbr::OriginalName("PlayerSkill_LayerCfgError")] PlayerSkillLayerCfgError = 25003,
/// <summary>
/// 升级消耗道具不足
/// </summary>
[pbr::OriginalName("PlayerSkill_CostNotEnough")] PlayerSkillCostNotEnough = 25004,
/// <summary>
/// 参数错误
/// </summary>
[pbr::OriginalName("PlayerSkill_ParamError")] PlayerSkillParamError = 25005,
/// <summary>
/// 昵称已存在
/// </summary>
[pbr::OriginalName("NicknameExist")] NicknameExist = 30000,
/// <summary>
/// 任务配置不存在
/// </summary>
[pbr::OriginalName("Task_SchemaNotExist")] TaskSchemaNotExist = 30001,
/// <summary>
/// 任务奖励已领取
/// </summary>
[pbr::OriginalName("Task_AlreadyClaimed")] TaskAlreadyClaimed = 30002,
/// <summary>
/// 任务未完成
/// </summary>
[pbr::OriginalName("Task_NotDone")] TaskNotDone = 30003,
/// <summary>
/// 任务检车类型不正确
/// </summary>
[pbr::OriginalName("Task_CheckTypeNotExist")] TaskCheckTypeNotExist = 30004,
/// <summary>
/// 商店配置不存在
/// </summary>
[pbr::OriginalName("Shop_SchemaNotExist")] ShopSchemaNotExist = 31000,
/// <summary>
/// 商品配置不存在
/// </summary>
[pbr::OriginalName("Shop_GoodSchemaNotExist")] ShopGoodSchemaNotExist = 31001,
/// <summary>
/// 商店不存在
/// </summary>
[pbr::OriginalName("Shop_NotExist")] ShopNotExist = 31002,
/// <summary>
/// 商店操作参数错误
/// </summary>
[pbr::OriginalName("Shop_ParamError")] ShopParamError = 31003,
/// <summary>
/// 购买次数不够
/// </summary>
[pbr::OriginalName("Shop_PurchaseCountNotEnough")] ShopPurchaseCountNotEnough = 31004,
/// <summary>
/// 购买需要消耗的物品不够
/// </summary>
[pbr::OriginalName("Shop_ItemNotEnough")] ShopItemNotEnough = 31005,
/// <summary>
/// 角色不存在
/// </summary>
[pbr::OriginalName("Pvp_CharacterNotExist")] PvpCharacterNotExist = 32000,
/// <summary>
/// 载具不存在
/// </summary>
[pbr::OriginalName("Pvp_VehicleNotExist")] PvpVehicleNotExist = 32001,
/// <summary>
/// 至少需要上阵一个角色或载具
/// </summary>
[pbr::OriginalName("Pvp_NeedCharacterOrVehicle")] PvpNeedCharacterOrVehicle = 32002,
/// <summary>
/// 系统错误
/// </summary>
[pbr::OriginalName("Pvp_SystemError")] PvpSystemError = 32003,
/// <summary>
/// 角色数据不存在
/// </summary>
[pbr::OriginalName("Pvp_ActorDataNotExist")] PvpActorDataNotExist = 32004,
/// <summary>
/// PVP防守数据不存在
/// </summary>
[pbr::OriginalName("Pvp_TeamDataNotExist")] PvpTeamDataNotExist = 32005,
/// <summary>
/// 操作太快
/// </summary>
[pbr::OriginalName("Pvp_TooFast")] PvpTooFast = 32006,
/// <summary>
/// 没有找到对手数据
/// </summary>
[pbr::OriginalName("Pvp_NoRivalsData")] PvpNoRivalsData = 32007,
/// <summary>
/// 已选择对手
/// </summary>
[pbr::OriginalName("Pvp_RivalSelected")] PvpRivalSelected = 32008,
/// <summary>
/// 对手不存在
/// </summary>
[pbr::OriginalName("Pvp_RivalNotExist")] PvpRivalNotExist = 32009,
/// <summary>
/// pvp消耗的道具不够
/// </summary>
[pbr::OriginalName("Pvp_CostNotEnough")] PvpCostNotEnough = 32010,
/// <summary>
/// 当前状态错误,不能结算
/// </summary>
[pbr::OriginalName("Pvp_ResultStatusError")] PvpResultStatusError = 32011,
/// <summary>
/// pvp结算key错误
/// </summary>
[pbr::OriginalName("Pvp_ResultKeyError")] PvpResultKeyError = 32012,
/// <summary>
/// 队伍中的角色重复了
/// </summary>
[pbr::OriginalName("Pvp_CharacterDuplicate")] PvpCharacterDuplicate = 32013,
/// <summary>
/// pvp已关闭请等待开启
/// </summary>
[pbr::OriginalName("Pvp_Closed")] PvpClosed = 32014,
/// <summary>
/// 队伍中的载具重复了
/// </summary>
[pbr::OriginalName("Pvp_VehicleDuplicate")] PvpVehicleDuplicate = 32015,
/// <summary>
/// 队伍中角色数量超上限
/// </summary>
[pbr::OriginalName("Pvp_CharacterCountError")] PvpCharacterCountError = 32016,
/// <summary>
/// 队伍中载具数量超上限
/// </summary>
[pbr::OriginalName("Pvp_VehicleCountError")] PvpVehicleCountError = 32017,
/// <summary>
/// 队伍中建筑数量超上限
/// </summary>
[pbr::OriginalName("Pvp_BuildingCountError")] PvpBuildingCountError = 32018,
/// <summary>
/// 队伍中建筑不存在
/// </summary>
[pbr::OriginalName("Pvp_BuildingNotExist")] PvpBuildingNotExist = 32019,
/// <summary>
/// ios token签名错误
/// </summary>
[pbr::OriginalName("Purchase_IOS_SignedStringError")] PurchaseIosSignedStringError = 40001,
/// <summary>
/// http请求错误
/// </summary>
[pbr::OriginalName("Purchase_HttpError")] PurchaseHttpError = 40002,
/// <summary>
/// 购买失败
/// </summary>
[pbr::OriginalName("Purchase_Failed")] PurchaseFailed = 40003,
/// <summary>
/// apple 返回json错误
/// </summary>
[pbr::OriginalName("Purchase_IOS_JsonError")] PurchaseIosJsonError = 40004,
/// <summary>
/// 玩家离线
/// </summary>
[pbr::OriginalName("Purchase_ActorOffline")] PurchaseActorOffline = 40005,
/// <summary>
/// 商品ID错误
/// </summary>
[pbr::OriginalName("Purchase_ProductIDError")] PurchaseProductIderror = 40006,
[pbr::OriginalName("Purchase_TransactionDuplicate")] PurchaseTransactionDuplicate = 40007,
/// <summary>
/// 平台不支持
/// </summary>
[pbr::OriginalName("Purchase_PlatformInvalid")] PurchasePlatformInvalid = 40008,
/// <summary>
/// appAccountToken 不一致
/// </summary>
[pbr::OriginalName("Purchase_AppAccountTokenError")] PurchaseAppAccountTokenError = 40009,
/// <summary>
/// 测试运行
/// </summary>
[pbr::OriginalName("Purchase_DebugRun")] PurchaseDebugRun = 40010,
/// <summary>
/// 未成年人不能消费
/// </summary>
[pbr::OriginalName("Purchase_PlayerUnderEighteen")] PurchasePlayerUnderEighteen = 40011,
/// <summary>
/// 输入有误 发起请求的参数错误或者缺失部分必要参数
/// </summary>
[pbr::OriginalName("GiftCode_ParamError")] GiftCodeParamError = 100001,
/// <summary>
/// 验证码输入错误,请重试 校验图形验证码错误
/// </summary>
[pbr::OriginalName("GiftCode_CodeError")] GiftCodeCodeError = 100004,
/// <summary>
/// 参数错误 提交的 ClientId 或者 ServerCode 错误
/// </summary>
[pbr::OriginalName("GiftCode_ParamError2")] GiftCodeParamError2 = 100005,
/// <summary>
/// 兑换码兑换次数已达上限 兑换的兑换码没有库存了
/// </summary>
[pbr::OriginalName("GiftCode_CountLimit")] GiftCodeCountLimit = 100006,
/// <summary>
/// 不在礼包活动时间范围之内 礼包活动已过期
/// </summary>
[pbr::OriginalName("GiftCode_OutOfDate")] GiftCodeOutOfDate = 100008,
/// <summary>
/// 暂未开放 礼包活动暂停兑换
/// </summary>
[pbr::OriginalName("GiftCode_NotOpen")] GiftCodeNotOpen = 100009,
/// <summary>
/// 超出服使用范围 提交的 ServerCode 错误,不在礼包设置的范围
/// </summary>
[pbr::OriginalName("GiftCode_OutOfServer")] GiftCodeOutOfServer = 100010,
/// <summary>
/// 点击太快了,手速慢点 唯一码连续提交
/// </summary>
[pbr::OriginalName("GiftCode_TooFast")] GiftCodeTooFast = 100011,
/// <summary>
/// 超出礼包最大兑换次数 通兑码库存不足(并发兑换时可能触发)
/// </summary>
[pbr::OriginalName("GiftCode_NotEnough")] GiftCodeNotEnough = 100012,
/// <summary>
/// 校验 cdkey 未通过 二次校验游戏方返回了不通过结果
/// </summary>
[pbr::OriginalName("GiftCode_AuthError")] GiftCodeAuthError = 100013,
/// <summary>
/// 操作的人太多了,服务器正在拼命处理中(限流中) 兑换系统已达流量极限
/// </summary>
[pbr::OriginalName("GiftCode_Busy")] GiftCodeBusy = 100014,
/// <summary>
/// 发送道具失败 发送道具游戏方返回了失败结果
/// </summary>
[pbr::OriginalName("GiftCode_SendItemError")] GiftCodeSendItemError = 100015,
/// <summary>
/// 该礼包码无效 异常兑换码的提交
/// </summary>
[pbr::OriginalName("GiftCode_CodeInvalid")] GiftCodeCodeInvalid = 100016,
/// <summary>
/// 该用户超出礼包最大兑换次数 相同用户使用礼包中超过礼包设置的兑换数量
/// </summary>
[pbr::OriginalName("GiftCode_CountLimit2")] GiftCodeCountLimit2 = 100017,
/// <summary>
/// 该活动无法使用此兑换接口 礼包无服务器设置错误
/// </summary>
[pbr::OriginalName("GiftCode_ServerError")] GiftCodeServerError = 100018,
/// <summary>
/// 该区域不支持此兑换码 非此 ClientId 的唯一兑换码
/// </summary>
[pbr::OriginalName("GiftCode_ServerError2")] GiftCodeServerError2 = 100022,
/// <summary>
/// 服务器故障 礼包系统出现通用性错误
/// </summary>
[pbr::OriginalName("GiftCode_ServerError3")] GiftCodeServerError3 = 500001,
/// <summary>
/// 外部接口校验错误 与游戏方接口通讯发生了异常
/// </summary>
[pbr::OriginalName("GiftCode_ServerError4")] GiftCodeServerError4 = 500002,
/// <summary>
/// 载具研发 参数错误
/// </summary>
[pbr::OriginalName("VehicleDevelopment_ParamError")] VehicleDevelopmentParamError = 500003,
/// <summary>
///载具研发 解锁条件不满足
/// </summary>
[pbr::OriginalName("VehicleDevelopment_CheckNotUnlock")] VehicleDevelopmentCheckNotUnlock = 500004,
/// <summary>
///载具研发 配置不存在
/// </summary>
[pbr::OriginalName("VehicleDevelopment_SchemaNotExist")] VehicleDevelopmentSchemaNotExist = 500005,
/// <summary>
/// 载具养成 部件未解锁
/// </summary>
[pbr::OriginalName("VehicleDevelopment_ComponentNotExist")] VehicleDevelopmentComponentNotExist = 500006,
/// <summary>
/// 载具涂装 配置不存在
/// </summary>
[pbr::OriginalName("VehiclePaint_SchemaNotExist")] VehiclePaintSchemaNotExist = 500007,
/// <summary>
/// 载具涂装 参数错误
/// </summary>
[pbr::OriginalName("VehiclePaint_ParamError")] VehiclePaintParamError = 500008,
/// <summary>
/// 载具涂装 载具还未解锁
/// </summary>
[pbr::OriginalName("VehiclePaint_VehicleNotExist")] VehiclePaintVehicleNotExist = 500009,
/// <summary>
/// 载具涂装 没有该涂装
/// </summary>
[pbr::OriginalName("VehiclePaint_NotPaint")] VehiclePaintNotPaint = 500010,
/// <summary>
/// 载具涂装 解锁类型错误
/// </summary>
[pbr::OriginalName("VehiclePaint_UnlockTypeError")] VehiclePaintUnlockTypeError = 500011,
/// <summary>
/// 载具涂装 解锁道具不足
/// </summary>
[pbr::OriginalName("VehiclePaint_Item_NotEnough")] VehiclePaintItemNotEnough = 500012,
/// <summary>
/// 你还未加入军团
/// </summary>
[pbr::OriginalName("Legion_NoJoined")] LegionNoJoined = 500013,
/// <summary>
/// 职位不匹配
/// </summary>
[pbr::OriginalName("Legion_PositionMismatch")] LegionPositionMismatch = 500014,
/// <summary>
/// 军团不存在
/// </summary>
[pbr::OriginalName("Legion_NotExist")] LegionNotExist = 500015,
/// <summary>
/// 招募成员的最低等级限制错误
/// </summary>
[pbr::OriginalName("Legion_JoinLevelLimitError")] LegionJoinLevelLimitError = 500016,
/// <summary>
/// 已经申请了
/// </summary>
[pbr::OriginalName("Legion_HaveApplied")] LegionHaveApplied = 500017,
/// <summary>
/// 已经在军团里了
/// </summary>
[pbr::OriginalName("Legion_AlreadyIn")] LegionAlreadyIn = 500018,
/// <summary>
/// 获取审核列表错误
/// </summary>
[pbr::OriginalName("Legion_GetApplyListError")] LegionGetApplyListError = 500019,
/// <summary>
/// 审核失败:原因不在审核列表
/// </summary>
[pbr::OriginalName("Legion_NotInApplyList")] LegionNotInApplyList = 500020,
/// <summary>
/// 审核状态有误
/// </summary>
[pbr::OriginalName("Legion_ExamineStatusError")] LegionExamineStatusError = 500021,
/// <summary>
/// 请移交权利: 团长退出军团时
/// </summary>
[pbr::OriginalName("Legion_NoHandOverAuthority")] LegionNoHandOverAuthority = 500022,
/// <summary>
/// 编辑职位错误
/// </summary>
[pbr::OriginalName("Legion_UpdatePositionError")] LegionUpdatePositionError = 500023,
/// <summary>
/// 军团成员找不到
/// </summary>
[pbr::OriginalName("Legion_MemberNotFound")] LegionMemberNotFound = 500024,
/// <summary>
/// 移交团长错误
/// </summary>
[pbr::OriginalName("Legion_TransferRegimentalCommanderError")] LegionTransferRegimentalCommanderError = 500025,
/// <summary>
/// 已加入军团
/// </summary>
[pbr::OriginalName("Legion_AlreadyJoined")] LegionAlreadyJoined = 500026,
/// <summary>
/// 退出失败
/// </summary>
[pbr::OriginalName("Legion_QuitError")] LegionQuitError = 500027,
/// <summary>
/// 加入失败
/// </summary>
[pbr::OriginalName("Legion_JoinError")] LegionJoinError = 500028,
/// <summary>
/// 不能踢自己
/// </summary>
[pbr::OriginalName("Legion_DismissSelfError")] LegionDismissSelfError = 500029,
/// <summary>
/// part_type 错误
/// </summary>
[pbr::OriginalName("Legion_PartTypeError")] LegionPartTypeError = 500030,
/// <summary>
/// 军团满员
/// </summary>
[pbr::OriginalName("Legion_MemberFull")] LegionMemberFull = 500031,
/// <summary>
/// 重名了
/// </summary>
[pbr::OriginalName("Legion_NameExist")] LegionNameExist = 500032,
/// <summary>
/// 军团成员数量不够
/// </summary>
[pbr::OriginalName("Legion_MemberNotEnough")] LegionMemberNotEnough = 500033,
/// <summary>
/// 已经报名了军团战,不需要重复报名
/// </summary>
[pbr::OriginalName("Legion_BattleSigned")] LegionBattleSigned = 500034,
/// <summary>
/// 军团战当前不在报名期
/// </summary>
[pbr::OriginalName("Legion_BattleCanNotSignUp")] LegionBattleCanNotSignUp = 500035,
/// <summary>
/// 军团战出现系统错误
/// </summary>
[pbr::OriginalName("Legion_BattleSysError")] LegionBattleSysError = 500036,
/// <summary>
/// 军团战中,无法执行该操作
/// </summary>
[pbr::OriginalName("Legion_CannotDoInBattle")] LegionCannotDoInBattle = 500037,
/// <summary>
/// 军团某个职位数量超限
/// </summary>
[pbr::OriginalName("Legion_PositionCountLimit")] LegionPositionCountLimit = 500038,
/// <summary>
/// 军团战不在编组准备期
/// </summary>
[pbr::OriginalName("Legion_BattleCanNotSetTeam")] LegionBattleCanNotSetTeam = 500039,
/// <summary>
/// 军团未报名参加军团战
/// </summary>
[pbr::OriginalName("Legion_BattleNotSignUp")] LegionBattleNotSignUp = 500040,
/// <summary>
/// 不是军团战成员
/// </summary>
[pbr::OriginalName("Legion_BattleMemberNotExist")] LegionBattleMemberNotExist = 500041,
/// <summary>
/// 军团战还未开始
/// </summary>
[pbr::OriginalName("Legion_BattleNotStart")] LegionBattleNotStart = 500042,
/// <summary>
/// 目标位置非法
/// </summary>
[pbr::OriginalName("Legion_BattleTargetPosInvalid")] LegionBattleTargetPosInvalid = 500043,
/// <summary>
/// 目标位置不能行走
/// </summary>
[pbr::OriginalName("Legion_BattleTargetPosCannotMove")] LegionBattleTargetPosCannotMove = 500044,
/// <summary>
/// 指令无效
/// </summary>
[pbr::OriginalName("Legion_BattleCommandInvalid")] LegionBattleCommandInvalid = 500046,
/// <summary>
/// 目标玩家无效
/// </summary>
[pbr::OriginalName("Legion_BattleTargetActorInvalid")] LegionBattleTargetActorInvalid = 500047,
/// <summary>
/// 当前状态下,无法执行该指令
/// </summary>
[pbr::OriginalName("Legion_BattleCannotDoCommand")] LegionBattleCannotDoCommand = 500048,
/// <summary>
/// 军团tag数量超限
/// </summary>
[pbr::OriginalName("Legion_TagCountLimit")] LegionTagCountLimit = 500049,
/// <summary>
/// 军团战战场已关闭
/// </summary>
[pbr::OriginalName("Legion_BattleClosed")] LegionBattleClosed = 500050,
/// <summary>
/// 军团名字长度错误
/// </summary>
[pbr::OriginalName("Legion_NameLenError")] LegionNameLenError = 500051,
/// <summary>
/// 不能踢出团长
/// </summary>
[pbr::OriginalName("Legion_DismissRegimentalCommanderErr")] LegionDismissRegimentalCommanderErr = 500052,
/// <summary>
/// 没有额外的军团战战报了
/// </summary>
[pbr::OriginalName("Legion_BattleLogEnd")] LegionBattleLogEnd = 500053,
/// <summary>
///军团名称包含敏感词
/// </summary>
[pbr::OriginalName("Legion_NameTxtHasInvalidChar")] LegionNameTxtHasInvalidChar = 500054,
/// <summary>
///你已经加入了军团
/// </summary>
[pbr::OriginalName("Legion_YouAlreadyJoined")] LegionYouAlreadyJoined = 500055,
/// <summary>
/// 当前没有空余的雇佣位置
/// </summary>
[pbr::OriginalName("Legion_HireCountEmpty")] LegionHireCountEmpty = 500056,
/// <summary>
/// 雇佣参数错误
/// </summary>
[pbr::OriginalName("Legion_HireParamError")] LegionHireParamError = 500057,
/// <summary>
/// 当前时间雇佣不能进行
/// </summary>
[pbr::OriginalName("Legion_HireNotInvalid")] LegionHireNotInvalid = 500058,
/// <summary>
/// 当前已经发布雇佣了
/// </summary>
[pbr::OriginalName("Legion_IsHirePosted")] LegionIsHirePosted = 500059,
/// <summary>
/// 该军团未发布雇佣
/// </summary>
[pbr::OriginalName("Legion_HireNotPost")] LegionHireNotPost = 500060,
/// <summary>
/// 该军团雇佣军已满
/// </summary>
[pbr::OriginalName("Legion_MercenaryFull")] LegionMercenaryFull = 500061,
/// <summary>
/// 你已在雇佣军申请列表中
/// </summary>
[pbr::OriginalName("Legion_MercenaryApplyExist")] LegionMercenaryApplyExist = 500062,
/// <summary>
/// 已经是雇佣军
/// </summary>
[pbr::OriginalName("Legion_MercenaryDone")] LegionMercenaryDone = 500063,
/// <summary>
/// 申请雇佣军,等级不符合
/// </summary>
[pbr::OriginalName("Legion_MercenaryAppleLevelNotEnough")] LegionMercenaryAppleLevelNotEnough = 500064,
/// <summary>
/// 审批对象不存在
/// </summary>
[pbr::OriginalName("Legion_MercenaryApproveTargetNotExist")] LegionMercenaryApproveTargetNotExist = 500065,
/// <summary>
/// 军团玩家不能申请雇佣兵
/// </summary>
[pbr::OriginalName("Legion_MercenaryLegionMemberCanNotApply")] LegionMercenaryLegionMemberCanNotApply = 500066,
/// <summary>
/// 雇佣兵玩家不能加入军团
/// </summary>
[pbr::OriginalName("Legion_TargetIsMercenary")] LegionTargetIsMercenary = 500067,
/// <summary>
/// 军团成员不可以加入雇佣兵
/// </summary>
[pbr::OriginalName("Legion_MercenaryIsMember")] LegionMercenaryIsMember = 500068,
/// <summary>
/// 已经注册了雇佣兵
/// </summary>
[pbr::OriginalName("Legion_MercenaryIsSignUp")] LegionMercenaryIsSignUp = 500069,
/// <summary>
/// 玩家未注册为雇佣兵
/// </summary>
[pbr::OriginalName("Legion_MercenaryNotSignUp")] LegionMercenaryNotSignUp = 500070,
/// <summary>
/// 玩家雇佣兵注册信息状态错误,不能被招募
/// </summary>
[pbr::OriginalName("Legion_MercenarySignUpStatusError")] LegionMercenarySignUpStatusError = 500071,
/// <summary>
/// 没有参与通行证活动
/// </summary>
[pbr::OriginalName("BattlePass_NoJoined")] BattlePassNoJoined = 510050,
/// <summary>
/// 通行证没有可领取奖励
/// </summary>
[pbr::OriginalName("BattlePass_NoRewards")] BattlePassNoRewards = 510051,
/// <summary>
/// 通行证配置有误
/// </summary>
[pbr::OriginalName("BattlePass_CfgError")] BattlePassCfgError = 510052,
/// <summary>
///通行证购买等级消耗不足
/// </summary>
[pbr::OriginalName("BattlePass_BuyLevelCostNotEnough")] BattlePassBuyLevelCostNotEnough = 510053,
/// <summary>
///通行证购买等级超限
/// </summary>
[pbr::OriginalName("BattlePass_BuyLevelLimit")] BattlePassBuyLevelLimit = 510054,
}
/// <summary>
/// 角色属性
/// </summary>
public enum ActorProp {
/// <summary>
/// 账号ID
/// </summary>
[pbr::OriginalName("AccountID")] AccountId = 0,
/// <summary>
/// 角色ID
/// </summary>
[pbr::OriginalName("ActorID")] ActorId = 1,
/// <summary>
/// 昵称
/// </summary>
[pbr::OriginalName("Nickname")] Nickname = 2,
/// <summary>
/// 头像
/// </summary>
[pbr::OriginalName("HeadIcon")] HeadIcon = 3,
/// <summary>
/// 创建时间
/// </summary>
[pbr::OriginalName("CreateTime")] CreateTime = 4,
/// <summary>
/// 最后登录时间
/// </summary>
[pbr::OriginalName("LastLogin")] LastLogin = 5,
/// <summary>
/// 昵称修改时间
/// </summary>
[pbr::OriginalName("SetNickTime")] SetNickTime = 6,
/// <summary>
/// 退出游戏时间
/// </summary>
[pbr::OriginalName("LogoutTime")] LogoutTime = 7,
/// <summary>
/// 等级
/// </summary>
[pbr::OriginalName("Level")] Level = 8,
/// <summary>
/// 经验
/// </summary>
[pbr::OriginalName("Exp")] Exp = 9,
[pbr::OriginalName("LocalAccount")] LocalAccount = 10,
/// <summary>
/// 生日
/// </summary>
[pbr::OriginalName("Birthday")] Birthday = 11,
/// <summary>
/// 个人描述
/// </summary>
[pbr::OriginalName("Desc")] Desc = 12,
[pbr::OriginalName("AP_Max")] ApMax = 13,
}
public enum LogicID {
/// <summary>
/// 下一次跨天的时间
/// </summary>
[pbr::OriginalName("DayChangeTime")] DayChangeTime = 0,
/// <summary>
///LevelInfo = 1; // 关卡数据
/// </summary>
[pbr::OriginalName("RaffleInfo")] RaffleInfo = 2,
/// <summary>
/// 编组数据
/// </summary>
[pbr::OriginalName("BattleTeam")] BattleTeam = 3,
/// <summary>
/// 上一次体力恢复时间
/// </summary>
[pbr::OriginalName("EnergyRecoverTime")] EnergyRecoverTime = 4,
/// <summary>
/// 下一次跨周的时间
/// </summary>
[pbr::OriginalName("WeekChangeTime")] WeekChangeTime = 5,
/// <summary>
/// 最后领取的全局邮件ID
/// </summary>
[pbr::OriginalName("LastMailID")] LastMailId = 6,
/// <summary>
/// 签到计数
/// </summary>
[pbr::OriginalName("SignCount")] SignCount = 7,
/// <summary>
/// 下一次跨月的时间
/// </summary>
[pbr::OriginalName("MonthChangeTime")] MonthChangeTime = 8,
/// <summary>
/// 商店数据
/// </summary>
[pbr::OriginalName("Shop")] Shop = 9,
/// <summary>
/// 指挥官技能数据
/// </summary>
[pbr::OriginalName("PlayerSkill")] PlayerSkill = 10,
/// <summary>
/// 新手引导进度
/// </summary>
[pbr::OriginalName("NewGuideProgress")] NewGuideProgress = 11,
/// <summary>
/// 成人认证状态
/// </summary>
[pbr::OriginalName("AdultAuthStatus")] AdultAuthStatus = 12,
/// <summary>
/// 体力交换次数
/// </summary>
[pbr::OriginalName("ExchangeItemCount")] ExchangeItemCount = 13,
/// <summary>
/// 军团数据
/// </summary>
[pbr::OriginalName("Legion")] Legion = 14,
/// <summary>
///通行证活动ID
/// </summary>
[pbr::OriginalName("BattlePassID")] BattlePassId = 15,
/// <summary>
///通行证购买高级的标识
/// </summary>
[pbr::OriginalName("BattlePassIsAdvanced")] BattlePassIsAdvanced = 16,
/// <summary>
/// 通行证普通等级
/// </summary>
[pbr::OriginalName("BattlePassLevel")] BattlePassLevel = 17,
/// <summary>
///通行证领奖等级(当前领过的等级)
/// </summary>
[pbr::OriginalName("BattlePassRewardLevel")] BattlePassRewardLevel = 18,
/// <summary>
///通行证高级的领奖等级(当前领过的等级)
/// </summary>
[pbr::OriginalName("BattlePassAdvancedRewardLevel")] BattlePassAdvancedRewardLevel = 19,
/// <summary>
/// 通行证经验值
/// </summary>
[pbr::OriginalName("BattlePassExp")] BattlePassExp = 20,
/// <summary>
/// 最大值
/// </summary>
[pbr::OriginalName("LID_Max")] LidMax = 5000,
}
public enum AAStatus {
/// <summary>
/// 未认证
/// </summary>
[pbr::OriginalName("AAS_None")] AasNone = 0,
/// <summary>
/// 未满18岁
/// </summary>
[pbr::OriginalName("AAS_UnderEighteen")] AasUnderEighteen = 1,
/// <summary>
/// 成年人
/// </summary>
[pbr::OriginalName("AAS_Adult")] AasAdult = 2,
}
/// <summary>
/// 物品获取来源
/// </summary>
public enum ItemSource {
/// <summary>
/// 常规通关奖励
/// </summary>
[pbr::OriginalName("LevelPass_Normal")] LevelPassNormal = 0,
/// <summary>
/// 首次通关奖励
/// </summary>
[pbr::OriginalName("LevelPass_First")] LevelPassFirst = 1,
/// <summary>
/// 通关1星级奖励
/// </summary>
[pbr::OriginalName("LevelPass_Star1")] LevelPassStar1 = 2,
/// <summary>
/// 通关2星级奖励
/// </summary>
[pbr::OriginalName("LevelPass_Star2")] LevelPassStar2 = 3,
/// <summary>
/// 通关3星级奖励
/// </summary>
[pbr::OriginalName("LevelPass_Star3")] LevelPassStar3 = 4,
/// <summary>
/// 章节星数宝箱
/// </summary>
[pbr::OriginalName("ChapterStar")] ChapterStar = 5,
/// <summary>
/// 抽卡
/// </summary>
[pbr::OriginalName("Raffle")] Raffle = 6,
/// <summary>
/// 礼包码兑换
/// </summary>
[pbr::OriginalName("GiftCode")] GiftCode = 7,
/// <summary>
/// 邮件附件
/// </summary>
[pbr::OriginalName("MailItem")] MailItem = 8,
/// <summary>
/// 任务奖励
/// </summary>
[pbr::OriginalName("Task")] Task = 9,
[pbr::OriginalName("ShopPurchase")] ShopPurchase = 10,
/// <summary>
/// 天井兑换
/// </summary>
[pbr::OriginalName("PatioExchange")] PatioExchange = 11,
/// <summary>
/// 内购商品
/// </summary>
[pbr::OriginalName("CurrencyShop")] CurrencyShop = 12,
/// <summary>
/// 普通使用物品
/// </summary>
[pbr::OriginalName("UseItem")] UseItem = 13,
/// <summary>
/// 使用宝箱
/// </summary>
[pbr::OriginalName("UseItemChest")] UseItemChest = 14,
/// <summary>
/// 使用自选宝箱
/// </summary>
[pbr::OriginalName("UseSelectableChest")] UseSelectableChest = 15,
/// <summary>
/// 交换道具(钻石换体力)
/// </summary>
[pbr::OriginalName("ExchangeItem")] ExchangeItem = 16,
[pbr::OriginalName("PvpBattle")] PvpBattle = 17,
/// <summary>
/// 账号等级提升奖励
/// </summary>
[pbr::OriginalName("LevelUp")] LevelUp = 18,
/// <summary>
/// phxh官方支付
/// </summary>
[pbr::OriginalName("PhxhPayment")] PhxhPayment = 19,
/// <summary>
/// 通行证
/// </summary>
[pbr::OriginalName("BattlePass")] BattlePass = 20,
[pbr::OriginalName("Max")] Max = 21,
}
public enum TaskStatus {
/// <summary>
/// 无效
/// </summary>
[pbr::OriginalName("TSInvalid")] Tsinvalid = 0,
/// <summary>
/// 新任务
/// </summary>
[pbr::OriginalName("NewTask")] NewTask = 1,
/// <summary>
/// 已领取奖励
/// </summary>
[pbr::OriginalName("TSClaimed")] Tsclaimed = 2,
/// <summary>
/// 已完成
/// </summary>
[pbr::OriginalName("Done")] Done = 3,
}
public enum MailStatus {
/// <summary>
/// 新邮件
/// </summary>
[pbr::OriginalName("New")] New = 0,
/// <summary>
/// 已打开
/// </summary>
[pbr::OriginalName("Opened")] Opened = 1,
/// <summary>
/// 以收取附件
/// </summary>
[pbr::OriginalName("Cliamed")] Cliamed = 2,
}
public enum AccountFlag {
/// <summary>
/// 无状态
/// </summary>
[pbr::OriginalName("AF_None")] AfNone = 0,
/// <summary>
/// 禁止登录,已封号
/// </summary>
[pbr::OriginalName("BanLogin")] BanLogin = 1,
/// <summary>
/// 白名单
/// </summary>
[pbr::OriginalName("WhiteList")] WhiteList = 2,
}
public enum GameLogType {
[pbr::OriginalName("GLT_None")] GltNone = 0,
[pbr::OriginalName("ItemDel")] ItemDel = 1,
}
public enum UpdateType {
/// <summary>
/// 无
/// </summary>
[pbr::OriginalName("Up_None")] UpNone = 0,
/// <summary>
/// 全量
/// </summary>
[pbr::OriginalName("Up_All")] UpAll = 1,
/// <summary>
/// 请求
/// </summary>
[pbr::OriginalName("Up_Request")] UpRequest = 2,
/// <summary>
/// 变更
/// </summary>
[pbr::OriginalName("Up_Change")] UpChange = 3,
/// <summary>
/// 登陆
/// </summary>
[pbr::OriginalName("Up_Login")] UpLogin = 4,
/// <summary>
///新闻、新申请(通知内部)
/// </summary>
[pbr::OriginalName("Up_News")] UpNews = 5,
/// <summary>
/// 清理
/// </summary>
[pbr::OriginalName("Up_Clear")] UpClear = 6,
}
public enum LegionBattleSignStatus {
/// <summary>
/// 没有报名
/// </summary>
[pbr::OriginalName("LBSS_None")] LbssNone = 0,
/// <summary>
/// 已报名
/// </summary>
[pbr::OriginalName("Signed")] Signed = 1,
}
public enum TeamPage {
/// <summary>
/// pve编组
/// </summary>
[pbr::OriginalName("PVE")] Pve = 0,
/// <summary>
/// 军团战编组
/// </summary>
[pbr::OriginalName("LegionBattle")] LegionBattle = 1,
}
/// <summary>
/// 战场里角色阵营
/// </summary>
public enum BattlefieldActorCamp {
[pbr::OriginalName("BAC_None")] BacNone = 0,
[pbr::OriginalName("CampA")] CampA = 100,
[pbr::OriginalName("CampB")] CampB = 200,
}
public enum BattlefieldActorCommand {
[pbr::OriginalName("BACommand_None")] BacommandNone = 0,
/// <summary>
/// 休息
/// </summary>
[pbr::OriginalName("Idle")] Idle = 1,
/// <summary>
/// 移动
/// </summary>
[pbr::OriginalName("Move")] Move = 2,
/// <summary>
/// 攻击玩家
/// </summary>
[pbr::OriginalName("Attack")] Attack = 3,
/// <summary>
/// 占领建筑
/// </summary>
[pbr::OriginalName("Occupy")] Occupy = 4,
/// <summary>
/// 死亡
/// </summary>
[pbr::OriginalName("Dead")] Dead = 5,
/// <summary>
/// 最大值
/// </summary>
[pbr::OriginalName("BAC_Max")] BacMax = 6,
}
public enum LegionBattleStatus {
/// <summary>
/// 无
/// </summary>
[pbr::OriginalName("LBS_None")] LbsNone = 0,
/// <summary>
/// 开始
/// </summary>
[pbr::OriginalName("Start")] Start = 1,
/// <summary>
/// 编组
/// </summary>
[pbr::OriginalName("Team")] Team = 2,
/// <summary>
/// 编组锁定
/// </summary>
[pbr::OriginalName("TeamLock")] TeamLock = 3,
/// <summary>
/// 战斗中
/// </summary>
[pbr::OriginalName("Combat")] Combat = 4,
}
public enum MercenarySignUpStatus {
/// <summary>
/// 可雇佣
/// </summary>
[pbr::OriginalName("MSS_None")] MssNone = 0,
/// <summary>
/// 已雇佣
/// </summary>
[pbr::OriginalName("MSS_Ok")] MssOk = 1,
/// <summary>
/// 取消
/// </summary>
[pbr::OriginalName("Cancel")] Cancel = 2,
}
#endregion
}
#endregion Designer generated code