106 lines
4.3 KiB
C#
106 lines
4.3 KiB
C#
namespace Gameplay.Common
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{
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public static class PathDefine
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{
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public static class RoadLine
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{
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public static string[] END_NOTICES = new string[]
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{
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"Assets/Art_Out/Other/EndNotice/EndNotice 0.prefab",
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"Assets/Art_Out/Other/EndNotice/EndNotice 1.prefab",
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"Assets/Art_Out/Other/EndNotice/EndNotice 2.prefab",
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"Assets/Art_Out/Other/EndNotice/EndNotice 3.prefab",
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"Assets/Art_Out/Other/EndNotice/EndNotice 4.prefab",
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"Assets/Art_Out/Other/EndNotice/EndNotice 5.prefab",
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"Assets/Art_Out/Other/EndNotice/EndNotice 6.prefab",
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"Assets/Art_Out/Other/EndNotice/EndNotice 7.prefab",
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"Assets/Art_Out/Other/EndNotice/EndNotice 8.prefab",
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"Assets/Art_Out/Other/EndNotice/EndNotice 9.prefab",
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};
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public const string ROAD_LINE = "Assets/Art_Out/Other/RoadLine/RoadLine.prefab";
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public const string ROAD_LINE_STRAIGHT = "Assets/Art_Out/Other/RoadLine/RoadLine_Straight.prefab";
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}
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public static class ReadyArea
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{
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public const string READY_AREA_POINT = "Assets/Art_Out/Other/ReadyArea/ready_area_notice.prefab";
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}
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public static class MoveArea
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{
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public const string MOVE_AREA_POINT_PATH = "Assets/Art_Out/Other/MoveArea/movearea_point.prefab";
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}
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public static class SkillArea
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{
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public const string SELECT_POINT = "Assets/Art_Out/Other/SkillArea/skill_area_point.prefab";
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public const string SKILL_GORUND_HIGH_LIGHT = "Assets/Art_Out/Other/SkillArea/ground_box.prefab";
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}
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public static class BlackArea
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{
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public const string FIGHT_LIGHT_AREA_PATH = "Assets/Art_Out/Other/BlackArea/light_point.prefab";
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}
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public static class AttackArea
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{
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public const string FIGHT_CELL_COLLIDER_PATH = "Assets/Art_Out/Other/AttackArea/cell_collider.prefab";
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}
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public static class Outline
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{
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public const string MAT1 = "Assets/Art_Out/Other/Outline/Mat/post_outline_mat1.mat";
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public const string MAT1_1 = "Assets/Art_Out/Other/Outline/Mat/post_outline_mat1_1.mat";
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public const string MAT2 = "Assets/Art_Out/Other/Outline/Mat/post_outline_mat2.mat";
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public const string MAT3 = "Assets/Art_Out/Other/Outline/Mat/post_outline_mat3.mat";
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public const string MANAGER_PATH = "Assets/Art_Out/Other/Outline/OutlineManager.prefab";
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}
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public static class TireMark
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{
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public const string TIREMARK_UNIT_PATH = "Assets/Art_Out/Other/TireMark/tiremark_panel.prefab";
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public const string TIREMARK_MAT_PATH = "Assets/Art_Out/Other/TireMark/mat_tiremark_draw.mat";
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}
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public static class SelectView
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{
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public const string CHARACTER_SELECT_GROUND_GFX = "Assets/Art_Out/Other/SelectView/GfxSelectedGround.prefab";
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}
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public static class CapturePoint
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{
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public const string CAPTURE_POINT_PATH = "Assets/Art_Out/Other/CapturePoint/item_capture_area_red.prefab";
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public const string CAPTURE_FINISHED_POINT_PATH = "Assets/Art_Out/Other/CapturePoint/item_capture_area_green.prefab";
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}
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public static class HoldFlag
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{
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public const string FLAG_GROUND_PATH = "Assets/Art_Out/Other/HoldFlag/item_flag_ground.prefab";
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public const string FLAG_PICK_PATH = "Assets/Art_Out/Other/HoldFlag/item_flag_pick.prefab";
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public const string FLAG_RETURN_PATH = "Assets/Art_Out/Other/HoldFlag/item_flag_return.prefab";
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}
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public static class ProtectUnit
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{
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public const string TARGET_POINT_PATH = "Assets/Art_Out/Other/ProtectUnit/target_point.prefab";
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}
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public static class Summon
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{
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public const string SELF = "Assets/Art_Out/Other/Summon/GfxSelectedGround_self.prefab";
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public const string ENEMY = "Assets/Art_Out/Other/Summon/GfxSelectedGround_enemy.prefab";
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}
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public static class Story
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{
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public const string STORY_HEAD_CAMERA_PATH = "Assets/Art_Out/Other/Story/head_camera_neck.prefab";
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}
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}
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}
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