NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/Gameplay/Common/PathDefine.cs

106 lines
4.3 KiB
C#

namespace Gameplay.Common
{
public static class PathDefine
{
public static class RoadLine
{
public static string[] END_NOTICES = new string[]
{
"Assets/Art_Out/Other/EndNotice/EndNotice 0.prefab",
"Assets/Art_Out/Other/EndNotice/EndNotice 1.prefab",
"Assets/Art_Out/Other/EndNotice/EndNotice 2.prefab",
"Assets/Art_Out/Other/EndNotice/EndNotice 3.prefab",
"Assets/Art_Out/Other/EndNotice/EndNotice 4.prefab",
"Assets/Art_Out/Other/EndNotice/EndNotice 5.prefab",
"Assets/Art_Out/Other/EndNotice/EndNotice 6.prefab",
"Assets/Art_Out/Other/EndNotice/EndNotice 7.prefab",
"Assets/Art_Out/Other/EndNotice/EndNotice 8.prefab",
"Assets/Art_Out/Other/EndNotice/EndNotice 9.prefab",
};
public const string ROAD_LINE = "Assets/Art_Out/Other/RoadLine/RoadLine.prefab";
public const string ROAD_LINE_STRAIGHT = "Assets/Art_Out/Other/RoadLine/RoadLine_Straight.prefab";
}
public static class ReadyArea
{
public const string READY_AREA_POINT = "Assets/Art_Out/Other/ReadyArea/ready_area_notice.prefab";
}
public static class MoveArea
{
public const string MOVE_AREA_POINT_PATH = "Assets/Art_Out/Other/MoveArea/movearea_point.prefab";
}
public static class SkillArea
{
public const string SELECT_POINT = "Assets/Art_Out/Other/SkillArea/skill_area_point.prefab";
public const string SKILL_GORUND_HIGH_LIGHT = "Assets/Art_Out/Other/SkillArea/ground_box.prefab";
}
public static class BlackArea
{
public const string FIGHT_LIGHT_AREA_PATH = "Assets/Art_Out/Other/BlackArea/light_point.prefab";
}
public static class AttackArea
{
public const string FIGHT_CELL_COLLIDER_PATH = "Assets/Art_Out/Other/AttackArea/cell_collider.prefab";
}
public static class Outline
{
public const string MAT1 = "Assets/Art_Out/Other/Outline/Mat/post_outline_mat1.mat";
public const string MAT1_1 = "Assets/Art_Out/Other/Outline/Mat/post_outline_mat1_1.mat";
public const string MAT2 = "Assets/Art_Out/Other/Outline/Mat/post_outline_mat2.mat";
public const string MAT3 = "Assets/Art_Out/Other/Outline/Mat/post_outline_mat3.mat";
public const string MANAGER_PATH = "Assets/Art_Out/Other/Outline/OutlineManager.prefab";
}
public static class TireMark
{
public const string TIREMARK_UNIT_PATH = "Assets/Art_Out/Other/TireMark/tiremark_panel.prefab";
public const string TIREMARK_MAT_PATH = "Assets/Art_Out/Other/TireMark/mat_tiremark_draw.mat";
}
public static class SelectView
{
public const string CHARACTER_SELECT_GROUND_GFX = "Assets/Art_Out/Other/SelectView/GfxSelectedGround.prefab";
}
public static class CapturePoint
{
public const string CAPTURE_POINT_PATH = "Assets/Art_Out/Other/CapturePoint/item_capture_area_red.prefab";
public const string CAPTURE_FINISHED_POINT_PATH = "Assets/Art_Out/Other/CapturePoint/item_capture_area_green.prefab";
}
public static class HoldFlag
{
public const string FLAG_GROUND_PATH = "Assets/Art_Out/Other/HoldFlag/item_flag_ground.prefab";
public const string FLAG_PICK_PATH = "Assets/Art_Out/Other/HoldFlag/item_flag_pick.prefab";
public const string FLAG_RETURN_PATH = "Assets/Art_Out/Other/HoldFlag/item_flag_return.prefab";
}
public static class ProtectUnit
{
public const string TARGET_POINT_PATH = "Assets/Art_Out/Other/ProtectUnit/target_point.prefab";
}
public static class Summon
{
public const string SELF = "Assets/Art_Out/Other/Summon/GfxSelectedGround_self.prefab";
public const string ENEMY = "Assets/Art_Out/Other/Summon/GfxSelectedGround_enemy.prefab";
}
public static class Story
{
public const string STORY_HEAD_CAMERA_PATH = "Assets/Art_Out/Other/Story/head_camera_neck.prefab";
}
}
}