45 lines
1.1 KiB
C#
45 lines
1.1 KiB
C#
using System;
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using UnityEngine;
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namespace Gameplay.FakeFight
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{
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public class CmpFakeStart : MonoBehaviour
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{
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// 使用全角色
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public bool useFullCharacters;
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// 己方无敌
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public bool selfInvincible;
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// 敌方无敌
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public bool enemyInvincible;
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//使用测试编队
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public bool useTestTeam;
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[Header("使用新的登录窗口")]
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public bool useNewLoginWindow;
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private void Awake()
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{
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#if SDK_POCO
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if (!gameObject.TryGetComponent(out PocoManager pocoManager))
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gameObject.AddComponent<PocoManager>();
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#endif
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}
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private void Start()
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{
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#if UNITY_EDITOR
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SROptions.Current.UseFullCharacters = useFullCharacters;
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SROptions.Current.SelfUnbeatable = selfInvincible;
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SROptions.Current.EnemyUnbeatable = enemyInvincible;
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SROptions.Current.UseTestTeam = useTestTeam;
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GameStartLoading.newMethodLogin = useNewLoginWindow;
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#endif
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}
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}
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}
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