20 lines
637 B
Markdown
20 lines
637 B
Markdown
|
Registering your store
|
||
|
======================
|
||
|
|
||
|
Call the ``RegisterStore`` method supplying a name for your store and your implementation, which must implement the IStore interface.
|
||
|
|
||
|
````
|
||
|
public override void Configure() {
|
||
|
RegisterStore(“GooglePlay”, InstantiateMyStore());
|
||
|
}
|
||
|
|
||
|
private void InstantiateMyStore() {
|
||
|
if (Application.platform == RuntimePlatform.Android) {
|
||
|
return new MyAlternativeGooglePlayImplementation ();
|
||
|
}
|
||
|
return null;
|
||
|
}
|
||
|
````
|
||
|
|
||
|
The store name must match the name developers use when defining products for your store so Unity IAP uses the correct product identifiers when addressing your store.
|