lib_unity_purchase/Editor/Analytics/Entity/EventSources.cs

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2024-01-29 18:49:33 +08:00
using System;
namespace UnityEditor.Purchasing
{
/// <summary>
/// This is an internal API.
/// We recommend that you do not use it as it will be removed in a future release.
/// </summary>
[Obsolete("Internal API, it will be removed soon.")]
public static class EventSources
{
internal const string k_SourceIapMenu = "iap_menu";
internal const string k_SourceGameObjectMenu = "game_object_menu";
}
}