57 lines
1.6 KiB
C#
57 lines
1.6 KiB
C#
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#if SERVICES_SDK_CORE_ENABLED
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using System;
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using Unity.Services.Core.Editor;
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using Unity.Services.Core.Editor.OrganizationHandler;
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using UnityEngine;
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namespace UnityEditor.Purchasing
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{
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internal class PurchasingGameService : IEditorGameService
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{
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const string k_ServiceName = "Purchasing";
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readonly PurchasingServiceEnabler m_Enabler;
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readonly PurchasingServiceIdentifier m_Identifier;
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public PurchasingGameService()
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{
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m_Enabler = new PurchasingServiceEnabler();
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m_Identifier = new PurchasingServiceIdentifier();
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}
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public void AddEnableAction(Action toAdd)
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{
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m_Enabler.OnServiceEnabled += toAdd;
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}
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public void RemoveEnableAction(Action toRemove)
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{
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m_Enabler.OnServiceEnabled -= toRemove;
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}
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public void AddDisableAction(Action toAdd)
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{
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m_Enabler.OnServiceDisabled += toAdd;
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}
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public void RemoveDisableAction(Action toRemove)
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{
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m_Enabler.OnServiceDisabled -= toRemove;
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}
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public string Name => k_ServiceName;
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public IEditorGameServiceIdentifier Identifier => m_Identifier;
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public bool RequiresCoppaCompliance => true;
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public bool HasDashboard => true;
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public string GetFormattedDashboardUrl()
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{
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return $"https://dashboard.unity3d.com/organizations/{OrganizationProvider.Organization.Key}/projects/{CloudProjectSettings.projectId}/analytics/v2/dashboards/revenue";
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}
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public IEditorGameServiceEnabler Enabler => m_Enabler;
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}
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}
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#endif
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