lib_unity_purchase/Editor/ServiceProjectSettings/PurchasingSettingsProvider.cs

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2024-01-29 18:49:33 +08:00
#if SERVICES_SDK_CORE_ENABLED
using System.Collections.Generic;
using Unity.Services.Core.Editor;
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.Purchasing
{
internal class PurchasingSettingsProvider : EditorGameServiceSettingsProvider
{
const string k_ProjectSettingsName = "In-App Purchasing";
const string k_Title = "In-App Purchases";
const string k_Description = "Simplify cross platform In-App Purchasing";
readonly PurchasingGameService m_Service;
bool m_CallbacksInitialized;
SimpleStateMachine<bool> m_StateMachine;
PurchasingDisabledState m_DisabledState;
PurchasingEnabledState m_EnabledState;
internal VisualElement rootVisualElement { get; private set; }
[SettingsProvider]
internal static SettingsProvider CreateServicesProvider()
{
#if ENABLE_EDITOR_GAME_SERVICES
return new PurchasingSettingsProvider(SettingsScope.Project, PurchasingSettingsKeywords.GetKeywords());
#else
return null;
#endif
}
internal PurchasingSettingsProvider(SettingsScope scopes, IEnumerable<string> keywords = null)
: base(GetSettingsPath(), scopes, keywords)
{
m_Service = (PurchasingGameService)EditorGameServiceRegistry.Instance.GetEditorGameService<PurchasingServiceIdentifier>();
ConfigureStateMachine();
}
void ConfigureStateMachine()
{
m_StateMachine = new SimpleStateMachine<bool>();
m_StateMachine.AddEvent(false);
m_StateMachine.AddEvent(true);
m_DisabledState = new PurchasingDisabledState(m_StateMachine);
m_EnabledState = new PurchasingEnabledState(m_StateMachine);
m_StateMachine.AddState(m_DisabledState);
m_StateMachine.AddState(m_EnabledState);
}
internal static string GetSettingsPath()
{
return GenerateProjectSettingsPath(k_ProjectSettingsName);
}
protected override IEditorGameService EditorGameService => m_Service;
protected override string Title => k_Title;
protected override string Description => k_Description;
protected override VisualElement GenerateServiceDetailUI()
{
rootVisualElement = new VisualElement();
InitializeStateMachine();
RefreshDetailUI();
return rootVisualElement;
}
void RefreshDetailUI()
{
rootVisualElement.Clear();
var clonedContainer = SettingsUIUtils.CloneUIFromTemplate(UIResourceUtils.purchasingServicesRootUxmlPath);
rootVisualElement.Add(clonedContainer);
var uiState = (BasePurchasingState)m_StateMachine.currentState;
foreach (var uiStateElement in uiState.GetStateUI())
{
rootVisualElement.Add(uiStateElement);
}
}
public override void OnActivate(string searchContext, VisualElement rootElement)
{
base.OnActivate(searchContext, rootElement);
InitializeStateMachine();
InitializeServiceCallbacks();
}
void InitializeStateMachine()
{
if (m_StateMachine.currentState == null)
{
if (m_Service.Enabler.IsEnabled())
{
m_StateMachine.Initialize(m_EnabledState);
}
else
{
m_StateMachine.Initialize(m_DisabledState);
}
}
}
public override void OnDeactivate()
{
base.OnDeactivate();
FinalizeStateMachine();
FinalizeServiceCallbacks();
}
void FinalizeStateMachine()
{
m_StateMachine.ClearCurrentState();
}
void InitializeServiceCallbacks()
{
if (!m_CallbacksInitialized)
{
m_Service.AddEnableAction(EnableOperationCompleted);
m_Service.AddDisableAction(DisableOperationCompleted);
m_CallbacksInitialized = true;
}
}
void FinalizeServiceCallbacks()
{
if (m_CallbacksInitialized)
{
m_Service.RemoveEnableAction(EnableOperationCompleted);
m_Service.RemoveDisableAction(DisableOperationCompleted);
m_CallbacksInitialized = false;
}
}
void EnableOperationCompleted()
{
m_StateMachine.ProcessEvent(true);
RefreshDetailUI();
}
void DisableOperationCompleted()
{
m_StateMachine.ProcessEvent(false);
RefreshDetailUI();
}
}
}
#endif