72 lines
3.2 KiB
C#
72 lines
3.2 KiB
C#
|
using System;
|
||
|
using System.Collections.Generic;
|
||
|
|
||
|
namespace UnityEngine.Purchasing
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// Used by Applications to control Unity Purchasing.
|
||
|
/// </summary>
|
||
|
public interface IStoreController
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// Gets the collection of products in the store.
|
||
|
/// </summary>
|
||
|
/// <value> The product collection. </value>
|
||
|
ProductCollection products { get; }
|
||
|
|
||
|
/// <summary>
|
||
|
/// Initiate a purchase from the controlled store.
|
||
|
/// </summary>
|
||
|
/// <param name="product"> The product to be purchased. </param>
|
||
|
/// <param name="payload"> The developer payload provided for certain stores that define such a concept (ex: Google Play). </param>
|
||
|
void InitiatePurchase(Product product, string payload);
|
||
|
|
||
|
/// <summary>
|
||
|
/// Initiate a purchase from the controlled store.
|
||
|
/// </summary>
|
||
|
/// <param name="productId"> The id of the product to be purchased. </param>
|
||
|
/// <param name="payload"> The developer payload provided for certain stores that define such a concept (ex: Google Play). </param>
|
||
|
void InitiatePurchase(string productId, string payload);
|
||
|
|
||
|
/// <summary>
|
||
|
/// Initiate a purchase from the controlled store.
|
||
|
/// </summary>
|
||
|
/// <param name="product"> The product to be purchased. </param>
|
||
|
void InitiatePurchase(Product product);
|
||
|
|
||
|
/// <summary>
|
||
|
/// Initiate a purchase from the controlled store
|
||
|
/// </summary>
|
||
|
/// <param name="productId"> The id of the product to be purchased. </param>
|
||
|
void InitiatePurchase(string productId);
|
||
|
|
||
|
|
||
|
/// <summary>
|
||
|
/// Fetch additional products from the controlled store.
|
||
|
/// </summary>
|
||
|
/// <param name="additionalProducts"> The set of product definitions to be fetched. </param>
|
||
|
/// <param name="successCallback"> The event triggered on a successful fetch. </param>
|
||
|
/// <param name="failCallback"> The event triggered on a failed fetch. </param>
|
||
|
[Obsolete]
|
||
|
void FetchAdditionalProducts(HashSet<ProductDefinition> additionalProducts, Action successCallback,
|
||
|
Action<InitializationFailureReason> failCallback);
|
||
|
|
||
|
/// <summary>
|
||
|
/// Fetch additional products from the controlled store.
|
||
|
/// </summary>
|
||
|
/// <param name="additionalProducts"> The set of product definitions to be fetched. </param>
|
||
|
/// <param name="successCallback"> The event triggered on a successful fetch. </param>
|
||
|
/// <param name="failCallback"> The event triggered on a failed fetch. Contains the FailureReason and an optional error message. </param>
|
||
|
void FetchAdditionalProducts(HashSet<ProductDefinition> additionalProducts, Action successCallback,
|
||
|
Action<InitializationFailureReason, string> failCallback);
|
||
|
|
||
|
/// <summary>
|
||
|
/// Where an Application returned ProcessingResult.Pending
|
||
|
/// from IStoreListener.ProcessPurchase(), Applications should call
|
||
|
/// this method when processing completes.
|
||
|
/// </summary>
|
||
|
/// <param name="product"> The product for which its pending purchase it to be confirmed. </param>
|
||
|
void ConfirmPendingPurchase(Product product);
|
||
|
}
|
||
|
}
|