43 lines
1.1 KiB
C#
43 lines
1.1 KiB
C#
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using System;
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using UnityEngine;
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namespace UnityEngine.Purchasing
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{
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/// <summary>
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/// Receives callbacks from Android based stores.
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/// </summary>
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internal class JavaBridge : AndroidJavaProxy, IUnityCallback
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{
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private readonly IUnityCallback forwardTo;
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public JavaBridge(IUnityCallback forwardTo) : base("com.unity.purchasing.common.IUnityCallback")
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{
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this.forwardTo = forwardTo;
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}
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public JavaBridge(IUnityCallback forwardTo, string javaInterface) : base(javaInterface)
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{
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this.forwardTo = forwardTo;
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}
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public void OnSetupFailed(String json)
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{
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forwardTo.OnSetupFailed(json);
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}
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public void OnProductsRetrieved(String json)
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{
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forwardTo.OnProductsRetrieved(json);
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}
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public void OnPurchaseSucceeded(String id, String receipt, String transactionID)
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{
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forwardTo.OnPurchaseSucceeded(id, receipt, transactionID);
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}
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public void OnPurchaseFailed(String json)
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{
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forwardTo.OnPurchaseFailed(json);
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}
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}
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}
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