56 lines
2.1 KiB
C#
56 lines
2.1 KiB
C#
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using System;
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using System.Collections.Generic;
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using UnityEngine.Purchasing;
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using UnityEngine.Purchasing.Extension;
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namespace Stores.Util
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{
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class JsonProductDescriptionsDeserializer
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{
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public List<ProductDescription> DeserializeProductDescriptions(string json)
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{
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var objects = (List<object>)MiniJson.JsonDecode(json);
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var result = new List<ProductDescription>();
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foreach (Dictionary<string, object> obj in objects)
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{
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var metadata = DeserializeMetadata((Dictionary<string, object>)obj["metadata"]);
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var product = new ProductDescription(
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(string)obj["storeSpecificId"],
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metadata,
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obj.TryGetString("receipt"),
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obj.TryGetString("transactionId"),
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ProductType.NonConsumable);
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result.Add(product);
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}
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return result;
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}
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internal virtual ProductMetadata DeserializeMetadata(Dictionary<string, object> data)
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{
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// We are seeing an occasional exception when converting a string to a decimal here. It may be related to
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// a mono bug with certain cultures' number formatters: https://bugzilla.xamarin.com/show_bug.cgi?id=4814
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//
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// It's not a great idea to set the price to 0 when this happens, but it's probably better than throwing
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// an exception. The best solution is to pass a number for localizedPrice when possible, to avoid any string
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// parsing issues.
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decimal localizedPrice;
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try
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{
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localizedPrice = Convert.ToDecimal(data["localizedPrice"]);
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}
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catch
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{
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localizedPrice = 0.0m;
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}
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return new ProductMetadata(
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data.TryGetString("localizedPriceString"),
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data.TryGetString("localizedTitle"),
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data.TryGetString("localizedDescription"),
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data.TryGetString("isoCurrencyCode"),
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localizedPrice);
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}
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}
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}
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