87 lines
3.4 KiB
C#
87 lines
3.4 KiB
C#
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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namespace UnityEngine.Purchasing.Default
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{
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/// <summary>
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/// Interface for Universal Windows Platform purchasing callbacks.
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/// </summary>
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public interface IWindowsIAPCallback
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{
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/// <summary>
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/// Callback received when receiving the list of products.
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/// </summary>
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/// <param name="winProducts"> The products retrieved. </param>
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void OnProductListReceived(WinProductDescription[] winProducts);
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/// <summary>
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/// Callback received when receiving an error when attempting to get the list of products.
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/// </summary>
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/// <param name="message"> The error message explaining the failure. </param>
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void OnProductListError(string message);
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/// <summary>
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/// Callback received after making a successful purchase.
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/// </summary>
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/// <param name="productId"> The ID of the product purchased. </param>
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/// <param name="receipt"> The receipt of the purchase. </param>
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/// <param name="transactionId"> The ID of the transaction event. </param>
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void OnPurchaseSucceeded(string productId, string receipt, string transactionId);
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/// <summary>
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/// Callback received after making a failed purchase.
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/// </summary>
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/// <param name="productId"> The ID of the product purchased. </param>
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/// <param name="error"> The error explaining the failure. </param>
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void OnPurchaseFailed(string productId, string error);
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/// <summary>
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/// Call used to log messsages during the callbacks in this interface.
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/// </summary>
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/// <param name="message"> The message to be logged. </param>
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void log(string message);
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/// <summary>
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/// Call used to log various errors during the callbacks in this interface.
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/// </summary>
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/// <param name="error"> The error message to be logged. </param>
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void logError(string error);
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}
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/// <summary>
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/// Interface for Universal Windows Platform purchasing calls.
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/// </summary>
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public interface IWindowsIAP
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{
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/// <summary>
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/// Builds a set of local products to be used as a proxy for what's on the Windows Store.
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/// </summary>
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/// <param name="products"> The products used. </param>
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void BuildDummyProducts(List<WinProductDescription> products);
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/// <summary>
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/// Initializes the Windows Store.
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/// </summary>
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/// <param name="callback"> The implementation of <c>IWindowsIAPCallback</c> used to handle events. </param>
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void Initialize(IWindowsIAPCallback callback);
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/// <summary>
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/// Retrieve products from the Windows Store.
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/// </summary>
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/// <param name="retryIfOffline"> Whether or not to retry the retrieval if it fails due to lack of an Internet connection. </param>
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void RetrieveProducts(bool retryIfOffline);
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/// <summary>
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/// Purchases a product.
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/// </summary>
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/// <param name="productId"> The ID product to be purchased. </param>
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void Purchase(string productId);
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/// <summary>
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/// Finalizes a transaction.
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/// </summary>
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/// <param name="transactionId"> The ID of transaction to be finalzed. </param>
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void FinaliseTransaction(string transactionId);
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}
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}
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