lib_unity_purchase/Samples~/Apple App Store - 01 Refres.../UserWarningAppleAppStore.cs

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2024-01-29 18:49:33 +08:00
using UnityEngine;
using UnityEngine.Purchasing;
using UnityEngine.UI;
namespace Samples.Purchasing.AppleAppStore.RefreshingAppReceipt
{
public class UserWarningAppleAppStore : MonoBehaviour
{
public Text warningText;
public void UpdateWarningText()
{
var currentAppStore = StandardPurchasingModule.Instance().appStore;
var warningMessage = currentAppStore != AppStore.AppleAppStore ?
"This sample is meant to be tested using the Apple App Store.\n" +
$"The currently selected store is: {currentAppStore}.\n" +
"Build the project for iOS and use the Apple App Store.\n\n" +
"See README for more information and instructions on how to test this sample."
: "";
warningText.text = warningMessage;
}
}
}