lib_unity_purchase/Samples~/Google Play Store - 01 Upgr.../UpgradeDowngradeSubscriptio...

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2024-01-29 18:49:33 +08:00
using System;
using UnityEngine;
using UnityEngine.Purchasing;
using UnityEngine.Purchasing.Extension;
using UnityEngine.UI;
namespace Samples.Purchasing.GooglePlay.UpgradeDowngradeSubscription
{
[RequireComponent(typeof(UserWarningGooglePlayStore))]
public class UpgradeDowngradeSubscription : MonoBehaviour, IDetailedStoreListener
{
//Your products IDs. They should match the ids of your products in your store.
public string normalSubscriptionId = "com.mycompany.mygame.my_normal_pass_subscription";
public string vipSubscriptionId = "com.mycompany.mygame.my_vip_pass_subscription";
//These proration modes are the ones recommended by the Google Play Store, but you may want to use different modes for your specific situation.
//https://developer.android.com/google/play/billing/subscriptions#proration-recommendations
public GooglePlayProrationMode upgradeSubscriptionProrationMode = GooglePlayProrationMode.ImmediateAndChargeProratedPrice;
public GooglePlayProrationMode downgradeSubscriptionProrationMode = GooglePlayProrationMode.Deferred;
public Text currentSubscriptionText;
public Text deferredSubscriptionChangeText;
SubscriptionGroup m_SubscriptionGroup;
void Start()
{
InitializePurchasing();
UpdateWarningText();
}
void InitializePurchasing()
{
var builder = ConfigurationBuilder.Instance(StandardPurchasingModule.Instance());
//When a subscription change has the DEFERRED proration mode, the subscription is upgraded or downgraded only when the subscription renews.
//This sets a listener for when the subscription change is requested but hasn't occured yet.
//We notify the user that the subscription change will take effect at the next renewal cycle.
builder.Configure<IGooglePlayConfiguration>()
.SetDeferredProrationUpgradeDowngradeSubscriptionListener(NotifyUserOfOnDeferredSubscriptionChange);
builder.AddProduct(normalSubscriptionId, ProductType.Subscription);
builder.AddProduct(vipSubscriptionId, ProductType.Subscription);
UnityPurchasing.Initialize(this, builder);
}
void NotifyUserOfOnDeferredSubscriptionChange(Product product)
{
var msg = $"Subscription change to {product.definition.id} is deferred until the next renewal cycle.";
deferredSubscriptionChangeText.text = msg;
Debug.Log(msg);
}
public void OnInitialized(IStoreController controller, IExtensionProvider extensions)
{
Debug.Log("In-App Purchasing successfully initialized");
m_SubscriptionGroup = new SubscriptionGroup(controller, extensions, upgradeSubscriptionProrationMode, downgradeSubscriptionProrationMode,
normalSubscriptionId, vipSubscriptionId);
UpdateUI(m_SubscriptionGroup.CurrentSubscriptionId());
}
public void BuyNormalSubscription()
{
m_SubscriptionGroup.BuySubscription(normalSubscriptionId);
}
public void BuyVipSubscription()
{
m_SubscriptionGroup.BuySubscription(vipSubscriptionId);
}
public PurchaseProcessingResult ProcessPurchase(PurchaseEventArgs args)
{
var product = args.purchasedProduct;
Debug.Log($"Processing Purchase: {product.definition.id}");
UnlockContent(product);
return PurchaseProcessingResult.Complete;
}
void UnlockContent(Product product)
{
//Unlock content here
UpdateUI(product.definition.id);
}
void UpdateUI(string subscriptionId)
{
currentSubscriptionText.text = $"Current Subscription: {subscriptionId ?? "None"}";
deferredSubscriptionChangeText.text = "";
}
public void OnInitializeFailed(InitializationFailureReason error)
{
OnInitializeFailed(error, null);
}
public void OnInitializeFailed(InitializationFailureReason error, string message)
{
var errorMessage = $"Purchasing failed to initialize. Reason: {error}.";
if (message != null)
{
errorMessage += $" More details: {message}";
}
Debug.Log(errorMessage);
}
public void OnPurchaseFailed(Product product, PurchaseFailureReason failureReason)
{
Debug.Log($"Purchase failed - Product: '{product.definition.id}', PurchaseFailureReason: {failureReason}");
}
public void OnPurchaseFailed(Product product, PurchaseFailureDescription failureDescription)
{
Debug.Log($"Purchase failed - Product: '{product.definition.id}'," +
$" Purchase failure reason: {failureDescription.reason}," +
$" Purchase failure details: {failureDescription.message}");
}
void UpdateWarningText()
{
GetComponent<UserWarningGooglePlayStore>().UpdateWarningText();
}
}
}