lib_unity_purchase/Editor/ServiceProjectSettings/PurchasingServiceIdentifier.cs

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2024-01-29 18:49:33 +08:00
#if SERVICES_SDK_CORE_ENABLED
using Unity.Services.Core.Editor;
namespace UnityEditor.Purchasing
{
internal struct PurchasingServiceIdentifier : IEditorGameServiceIdentifier
{
public string GetKey()
{
return PurchasingIdentifierKey.k_PurchasingKey;
}
}
}
#endif