69 lines
2.7 KiB
C#
69 lines
2.7 KiB
C#
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using System;
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using System.Collections.Generic;
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namespace UnityEngine.Purchasing.Extension
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{
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/// <summary>
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/// Callback interface for <see cref="IStore"/>s.
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/// </summary>
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public interface IStoreCallback
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{
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/// <summary>
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/// For querying product information.
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/// </summary>
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ProductCollection products { get; }
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/// <summary>
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/// Purchasing unavailable.
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/// </summary>
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/// <param name="reason"> The reason the initialization failed. </param>
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[Obsolete]
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void OnSetupFailed(InitializationFailureReason reason);
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/// <summary>
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/// Purchasing unavailable.
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/// </summary>
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/// <param name="reason"> The reason the initialization failed. </param>
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/// <param name="message"> More information on the failure reason. </param>
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void OnSetupFailed(InitializationFailureReason reason, string message);
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/// <summary>
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/// Complete setup by providing a list of available products,
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/// complete with metadata and any associated purchase receipts
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/// and transaction IDs.
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///
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/// Any previously unseen purchases will be completed by the PurchasingManager.
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/// </summary>
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/// <param name="products"> The list of product descriptions retrieved. </param>
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void OnProductsRetrieved(List<ProductDescription> products);
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/// <summary>
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/// Inform Unity Purchasing of a purchase.
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/// </summary>
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/// <param name="storeSpecificId"> The product id specific to the store it was purchased from. </param>
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/// <param name="receipt"> The receipt provided by the store detailing the purchase </param>
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/// <param name="transactionIdentifier"> The id of the transaction </param>
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void OnPurchaseSucceeded(string storeSpecificId, string receipt, string transactionIdentifier);
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/// <summary>
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/// Inform Unity Purchasing of all active purchases.
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/// </summary>
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/// <param name="purchasedProducts">all active purchased products</param>
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void OnAllPurchasesRetrieved(List<Product> purchasedProducts);
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/// <summary>
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/// Notify a failed purchase with associated details.
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/// </summary>
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/// <param name="desc"> The object detailing the purchase failure </param>
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void OnPurchaseFailed(PurchaseFailureDescription desc);
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/// <summary>
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/// Stores may opt to disable Unity IAP's transaction log if they offer a robust transaction
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/// system of their own (e.g. Apple).
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///
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/// The default value is 'true'.
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/// </summary>
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bool useTransactionLog { get; set; }
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}
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}
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