lib_unity_purchase/Runtime/Purchasing/PayoutDefinition.cs

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2024-01-29 18:49:33 +08:00
using System;
using System.Collections.Generic;
using UnityEngine;
namespace UnityEngine.Purchasing
{
/// <summary>
/// Definition of a purchase payout
/// </summary>
[Serializable]
public class PayoutDefinition
{
[SerializeField]
PayoutType m_Type = PayoutType.Other;
[SerializeField]
string m_Subtype = string.Empty;
[SerializeField]
double m_Quantity;
[SerializeField]
string m_Data = string.Empty;
/// <summary>
/// Type of the payout
/// </summary>
public PayoutType type
{
get => m_Type;
private set => m_Type = value;
}
/// <summary>
/// Type of the payout as a string
/// </summary>
public string typeString => m_Type.ToString();
/// <summary>
/// Maximum string length of the payout subtype
/// </summary>
public const int MaxSubtypeLength = 64;
/// <summary>
/// Subtype of the payout
/// </summary>
public string subtype
{
get => m_Subtype;
private set
{
if (value.Length > MaxSubtypeLength)
{
throw new ArgumentException(string.Format("subtype cannot be longer than {0}", MaxSubtypeLength));
}
m_Subtype = value;
}
}
/// <summary>
/// Quantity or value of the payout
/// </summary>
public double quantity
{
get => m_Quantity;
private set => m_Quantity = value;
}
/// <summary>
/// Maximum number of bytes of the payout data
/// </summary>
public const int MaxDataLength = 1024;
/// <summary>
/// Payload data of the payout
/// </summary>
public string data
{
get => m_Data;
private set
{
if (value.Length > MaxDataLength)
{
throw new ArgumentException(string.Format("data cannot be longer than {0}", MaxDataLength));
}
m_Data = value;
}
}
/// <summary>
/// Default constructor
/// </summary>
public PayoutDefinition()
{
}
/// <summary>
/// Parametrized constructor
/// </summary>
/// <param name="typeString"> The payout type, as a string. </param>
/// <param name="subtype"> The payout subtype. </param>
/// <param name="quantity"> The payout quantity. </param>
public PayoutDefinition(string typeString, string subtype, double quantity) : this(typeString, subtype, quantity, string.Empty)
{
}
/// <summary>
/// Parametrized constructor
/// </summary>
/// <param name="typeString"> The payout type, as a string. </param>
/// <param name="subtype"> The payout subtype. </param>
/// <param name="quantity"> The payout quantity. </param>
/// <param name="data"> The payout data. </param>
public PayoutDefinition(string typeString, string subtype, double quantity, string data)
{
var t = PayoutType.Other;
if (Enum.IsDefined(typeof(PayoutType), typeString))
{
t = (PayoutType)Enum.Parse(typeof(PayoutType), typeString);
}
type = t;
this.subtype = subtype;
this.quantity = quantity;
this.data = data;
}
/// <summary>
/// Parametrized constructor
/// </summary>
/// <param name="subtype"> The payout subtype. </param>
/// <param name="quantity"> The payout quantity. </param>
public PayoutDefinition(string subtype, double quantity) : this(PayoutType.Other, subtype, quantity, string.Empty)
{
}
/// <summary>
/// Parametrized constructor
/// </summary>
/// <param name="subtype"> The payout subtype. </param>
/// <param name="quantity"> The payout quantity. </param>
/// <param name="data"> The payout data. </param>
public PayoutDefinition(string subtype, double quantity, string data) : this(PayoutType.Other, subtype, quantity, data)
{
}
/// <summary>
/// Parametrized constructor
/// </summary>
/// <param name="type"> The payout type. </param>
/// <param name="subtype"> The payout subtype. </param>
/// <param name="quantity"> The payout quantity. </param>
public PayoutDefinition(PayoutType type, string subtype, double quantity) : this(type, subtype, quantity, string.Empty)
{
}
/// <summary>
/// Parametrized constructor
/// </summary>
/// <param name="type"> The payout type. </param>
/// <param name="subtype"> The payout subtype. </param>
/// <param name="quantity"> The payout quantity. </param>
/// <param name="data"> The payout data. </param>
public PayoutDefinition(PayoutType type, string subtype, double quantity, string data)
{
this.type = type;
this.subtype = subtype;
this.quantity = quantity;
this.data = data;
}
}
}