lib_unity_purchase/Runtime/Stores/FakeStore/DialogRequest.cs

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2024-01-29 18:49:33 +08:00
using System;
using System.Collections.Generic;
namespace UnityEngine.Purchasing
{
/// <summary>
/// Dialog request base model
/// </summary>
internal class DialogRequest
{
public string QueryText;
public string OkayButtonText;
public string CancelButtonText;
public List<string> Options;
public Action<bool, int> Callback;
}
}