lib_unity_purchase/Runtime/Stores/Util/ExponentialRetryPolicy.cs

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2024-01-29 18:49:33 +08:00
#nullable enable
using System;
using System.Threading.Tasks;
using UnityEngine.Purchasing.Stores.Util;
namespace UnityEngine.Purchasing
{
class ExponentialRetryPolicy : IRetryPolicy
{
readonly int m_BaseRetryDelay;
readonly int m_MaxRetryDelay;
readonly int m_ExponentialFactor;
public ExponentialRetryPolicy(int baseRetryDelay = 1000, int maxRetryDelay = 30 * 1000, int exponentialFactor = 2)
{
m_BaseRetryDelay = baseRetryDelay;
m_MaxRetryDelay = maxRetryDelay;
m_ExponentialFactor = exponentialFactor;
}
public void Invoke(Action<Action> actionToTry, Action? onRetryAction)
{
var currentRetryDelay = m_BaseRetryDelay;
actionToTry(Retry);
async void Retry()
{
onRetryAction?.Invoke();
await WaitAndRetry();
}
async Task WaitAndRetry()
{
await Task.Delay(currentRetryDelay);
currentRetryDelay = AdjustDelay(currentRetryDelay);
actionToTry(Retry);
}
}
int AdjustDelay(int delay)
{
return Math.Min(m_MaxRetryDelay, delay * m_ExponentialFactor);
}
}
}