lib_unity_purchase/Runtime/Stores/WindowsStore/WindowsStore.cs

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2024-01-29 18:49:33 +08:00
using System;
namespace UnityEngine.Purchasing
{
/// <summary>
/// Class containing store information for Universal Windows Platform builds.
/// </summary>
public class WindowsStore
{
// The value of this constant must be left as 'WinRT' for legacy reasons.
// It may be hard coded inside Applications and elsewhere, such that changing
// it would cause breakage.
/// <summary>
/// The name of the store used for Universal Windows Platform builds.
/// </summary>
public const string Name = "WinRT";
}
}