lib_unity_purchase/Samples~/Apple App Store - 03 Handli.../HandlingDeferredPurchases.cs

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2024-01-29 18:49:33 +08:00
using System;
using UnityEngine;
using UnityEngine.Purchasing;
using UnityEngine.Purchasing.Extension;
using UnityEngine.UI;
namespace Samples.Purchasing.AppleAppStore.HandlingDeferredPurchases
{
[RequireComponent(typeof(UserWarningAppleAppStore))]
public class HandlingDeferredPurchases : MonoBehaviour, IDetailedStoreListener
{
IStoreController m_StoreController;
IAppleExtensions m_AppleExtensions;
public string goldProductId = "com.mycompany.mygame.gold1";
public ProductType goldType = ProductType.Consumable;
public Text goldCountText;
int m_GoldCount;
void Start()
{
InitializePurchasing();
UpdateWarningMessage();
}
void InitializePurchasing()
{
var builder = ConfigurationBuilder.Instance(StandardPurchasingModule.Instance());
builder.AddProduct(goldProductId, goldType);
UnityPurchasing.Initialize(this, builder);
}
public void OnInitialized(IStoreController controller, IExtensionProvider extensions)
{
Debug.Log("In-App Purchasing successfully initialized");
m_StoreController = controller;
m_AppleExtensions = extensions.GetExtension<IAppleExtensions>();
m_AppleExtensions.RegisterPurchaseDeferredListener(OnDeferredPurchase);
SetupAskToBuy();
UpdateUI();
}
void SetupAskToBuy()
{
if (Application.platform == RuntimePlatform.IPhonePlayer)
{
// Only applies to Sandbox testing
m_AppleExtensions.simulateAskToBuy = true;
}
}
public void BuyGold()
{
m_StoreController.InitiatePurchase(goldProductId);
}
void OnDeferredPurchase(Product product)
{
Debug.Log($"Purchase of {product.definition.id} is deferred");
UpdateUI();
}
public PurchaseProcessingResult ProcessPurchase(PurchaseEventArgs args)
{
var product = args.purchasedProduct;
Debug.Log($"Processing Purchase: {product.definition.id}");
UnlockContent(product);
return PurchaseProcessingResult.Complete;
}
void UnlockContent(Product product)
{
Debug.Log($"Unlock Content: {product.definition.id}");
if (product.definition.id == goldProductId)
{
AddGold();
}
UpdateUI();
}
void AddGold()
{
m_GoldCount++;
}
void UpdateUI()
{
goldCountText.text = $"Your Gold: {m_GoldCount}";
}
public void OnInitializeFailed(InitializationFailureReason error)
{
OnInitializeFailed(error, null);
}
public void OnInitializeFailed(InitializationFailureReason error, string message)
{
var errorMessage = $"Purchasing failed to initialize. Reason: {error}.";
if (message != null)
{
errorMessage += $" More details: {message}";
}
Debug.Log(errorMessage);
}
public void OnPurchaseFailed(Product product, PurchaseFailureReason failureReason)
{
// A declined Ask to Buy transaction will not result in a OnPurchaseFailed call.
Debug.Log($"Purchase failed - Product: '{product.definition.id}', PurchaseFailureReason: {failureReason}");
}
public void OnPurchaseFailed(Product product, PurchaseFailureDescription failureDescription)
{
Debug.Log($"Purchase failed - Product: '{product.definition.id}'," +
$" Purchase failure reason: {failureDescription.reason}," +
$" Purchase failure details: {failureDescription.message}");
}
void UpdateWarningMessage()
{
GetComponent<UserWarningAppleAppStore>().UpdateWarningText();
}
}
}