26 lines
1.7 KiB
Markdown
26 lines
1.7 KiB
Markdown
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## README - In-App Purchasing Sample Scenes - Apple App Store - Handling Deferred Purchases
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This sample showcases how to handle deferred purchases using `IAppleExtensions.RegisterPurchaseDeferredListener`
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and test using `IAppleExtensions.simulateAskToBuy`.
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## Instructions to test this sample:
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1. If testing with Sandbox, have in-app purchasing correctly configured with
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the [Apple App Store](https://docs.unity3d.com/Packages/com.unity.purchasing@3.2/manual/UnityIAPAppleConfiguration.html).
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2. Configure a non-consumable product.
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3. Set your own product's id in the `InAppPurchasing game object > Refreshing App Receipt script > No Ads Product Id field`
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or change the `goldProductId` field in the `HandlingDeferredPurchases.cs` script.
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4. Build your project for `iOS`.
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1. If you are using a simulator with Xcode 12+, follow these [instructions](https://developer.apple.com/documentation/xcode/setting-up-storekit-testing-in-xcode)
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to set up StoreKit Testing. (We recommend using Storekit Testing if possible. Testing in
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Sandbox will not allow you to approve or reject Ask to Buy transactions.)
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2. In order to test deferred purchases using Storekit Testing, select Editor > Enable Ask to Buy.
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To approve and decline transactions, navigate to Debug > StoreKit > Manage Transactions.
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Right click on pending transactions to approve or decline.
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## Apple Deferred Purchases and Ask to Buy
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To learn more about Ask to Buy, please see [Request and make purchases with Ask to Buy](https://support.apple.com/en-us/HT201089)
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and the [SKPaymentTransactionState.deferred documentation](https://developer.apple.com/documentation/storekit/skpaymenttransactionstate/deferred)
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from Apple.
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