lib_unity_purchase/Samples~/Apple App Store - 10 CanMak.../CanMakePayments.cs

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C#
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2024-01-29 18:49:33 +08:00
using System;
using UnityEngine;
using UnityEngine.Purchasing;
using UnityEngine.UI;
namespace Samples.Purchasing.AppleAppStore.CanMakePayments
{
[RequireComponent(typeof(UserWarningAppleAppStore))]
public class CanMakePayments : MonoBehaviour
{
ConfigurationBuilder m_ConfigurationBuilder;
IAppleConfiguration AppleConfiguration => m_ConfigurationBuilder.Configure<IAppleConfiguration>();
public Text canMakePaymentsText;
void Start()
{
Initialize();
UpdateWarningMessage();
}
void Initialize()
{
m_ConfigurationBuilder = ConfigurationBuilder.Instance(StandardPurchasingModule.Instance());
Debug.Log("In-App Purchasing started configuring successfully");
}
public void AskCanMakePayments()
{
UpdateUI();
}
void UpdateUI()
{
canMakePaymentsText.text = "Can Make Payments: " + AppleCanMakePayments();
}
bool AppleCanMakePayments()
{
return AppleConfiguration.canMakePayments;
}
void UpdateWarningMessage()
{
GetComponent<UserWarningAppleAppStore>().UpdateWarningText();
}
}
}