lib_unity_purchase/Samples~/Google Play Store - 04 Hand.../HandlingDeferredPurchases.cs

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2024-01-29 18:49:33 +08:00
using System;
using UnityEngine;
using UnityEngine.Purchasing;
using UnityEngine.Purchasing.Extension;
using UnityEngine.UI;
namespace Samples.Purchasing.GooglePlay.HandlingDeferredPurchases
{
[RequireComponent(typeof(UserWarningGooglePlayStore))]
public class HandlingDeferredPurchases : MonoBehaviour, IDetailedStoreListener
{
IStoreController m_StoreController;
IGooglePlayStoreExtensions m_GooglePlayStoreExtensions;
public string goldProductId = "com.mycompany.mygame.gold1";
public ProductType goldType = ProductType.Consumable;
public Text goldCountText;
public Text waitingOnDeferredPurchaseText;
int m_GoldCount;
void Start()
{
InitializePurchasing();
UpdateWarningMessage();
}
void InitializePurchasing()
{
var builder = ConfigurationBuilder.Instance(StandardPurchasingModule.Instance());
builder.Configure<IGooglePlayConfiguration>().SetDeferredPurchaseListener(OnDeferredPurchase);
builder.AddProduct(goldProductId, goldType);
UnityPurchasing.Initialize(this, builder);
}
void OnDeferredPurchase(Product product)
{
Debug.Log($"Purchase of {product.definition.id} is deferred");
UpdateUI();
}
public void OnInitialized(IStoreController controller, IExtensionProvider extensions)
{
Debug.Log("In-App Purchasing successfully initialized");
m_StoreController = controller;
m_GooglePlayStoreExtensions = extensions.GetExtension<IGooglePlayStoreExtensions>();
UpdateUI();
}
public void BuyGold()
{
m_StoreController.InitiatePurchase(goldProductId);
}
public PurchaseProcessingResult ProcessPurchase(PurchaseEventArgs args)
{
var product = args.purchasedProduct;
Debug.Log($"Processing Purchase: {product.definition.id}");
if (m_GooglePlayStoreExtensions.IsPurchasedProductDeferred(product))
{
//The purchase is Deferred.
//Therefore, we do not unlock the content or complete the transaction.
//ProcessPurchase will be called again once the purchase is Purchased.
return PurchaseProcessingResult.Pending;
}
UnlockContent(product);
return PurchaseProcessingResult.Complete;
}
void UnlockContent(Product product)
{
Debug.Log($"Unlock Content: {product.definition.id}");
if (product.definition.id == goldProductId)
{
AddGold();
}
UpdateUI();
}
void AddGold()
{
m_GoldCount++;
}
void UpdateUI()
{
goldCountText.text = $"Your Gold: {m_GoldCount}";
waitingOnDeferredPurchaseText.text = IsPurchasedProductDeferred(goldProductId) ? $"Waiting on deferred purchase: {goldProductId}" : "";
}
bool IsPurchasedProductDeferred(string productId)
{
var product = m_StoreController.products.WithID(productId);
return m_GooglePlayStoreExtensions.IsPurchasedProductDeferred(product);
}
public void OnInitializeFailed(InitializationFailureReason error)
{
OnInitializeFailed(error, null);
}
public void OnInitializeFailed(InitializationFailureReason error, string message)
{
var errorMessage = $"Purchasing failed to initialize. Reason: {error}.";
if (message != null)
{
errorMessage += $" More details: {message}";
}
Debug.Log(errorMessage);
}
public void OnPurchaseFailed(Product product, PurchaseFailureReason failureReason)
{
Debug.Log($"Purchase failed - Product: '{product.definition.id}', PurchaseFailureReason: {failureReason}");
}
public void OnPurchaseFailed(Product product, PurchaseFailureDescription failureDescription)
{
Debug.Log($"Purchase failed - Product: '{product.definition.id}'," +
$" Purchase failure reason: {failureDescription.reason}," +
$" Purchase failure details: {failureDescription.message}");
}
void UpdateWarningMessage()
{
GetComponent<UserWarningGooglePlayStore>().UpdateWarningText();
}
}
}