Registering your store ====================== Call the ``RegisterStore`` method supplying a name for your store and your implementation, which must implement the IStore interface. ```` public override void Configure() { RegisterStore(“GooglePlay”, InstantiateMyStore()); } private void InstantiateMyStore() { if (Application.platform == RuntimePlatform.Android) { return new MyAlternativeGooglePlayImplementation (); } return null; } ```` The store name must match the name developers use when defining products for your store so Unity IAP uses the correct product identifiers when addressing your store.