using System; namespace UnityEditor.Purchasing { internal class GenericEditorClickCheckboxEvent : IEditorAnalyticsEvent { readonly string m_Component; readonly string m_Tool; readonly string m_Name; readonly bool m_Value; internal GenericEditorClickCheckboxEvent(string component, string tool, string name, bool value) { m_Component = component; m_Tool = tool; m_Name = name; m_Value = value; } public virtual EditorAnalyticsDataSignature GetSignature() { return SignatureDefinitions.k_EditorClickCheckboxSignature; } [Serializable] public struct GenericEditorClickCheckboxParams { //Important: These param names come from the DevEx core. Do not change/add/remove them until this event changes version public string name; public string tool; public string component; public bool value; public string platform; } public object CreateEventParams(string platformName, string packageKey) { return new GenericEditorClickCheckboxParams { name = m_Name, tool = m_Tool, component = m_Component, value = m_Value, platform = platformName }; } } }