using System; namespace UnityEditor.Purchasing { internal class GenericEditorEditFieldEvent : IEditorAnalyticsEvent { readonly string m_Component; readonly string m_Tool; readonly string m_FieldName; internal GenericEditorEditFieldEvent(string component, string tool, string fieldName) { m_Component = component; m_Tool = tool; m_FieldName = fieldName; } public virtual EditorAnalyticsDataSignature GetSignature() { return SignatureDefinitions.k_EditorEditFieldSignature; } [Serializable] public struct GenericEditorEditFieldParams { //Important: These param names come from the DevEx core. Do not change/add/remove them until this event changes version public string tool; public string component; public string name; public string platform; } public object CreateEventParams(string platformName, string packageKey) { return new GenericEditorEditFieldParams { tool = m_Tool, component = m_Component, name = m_FieldName, platform = platformName }; } } }