using System; namespace UnityEditor.Purchasing { internal class GenericEditorGameServiceEvent : IEditorAnalyticsEvent { readonly string m_Component; readonly string m_Action; internal GenericEditorGameServiceEvent(string component, string action) { m_Component = component; m_Action = action; } public EditorAnalyticsDataSignature GetSignature() { return SignatureDefinitions.k_GenericEditorSignature; } [Serializable] public struct GenericEditorGameServiceEventParams { //Important: These param names come from the DevEx core. Do not change/add/remove them until this event changes version public string action; public string component; public string package; } public object CreateEventParams(string platformName, string packageKey) { return new GenericEditorGameServiceEventParams { action = m_Action, component = m_Component, package = packageKey }; } } }