namespace UnityEditor.Purchasing { internal static class GenericEditorMenuItemClickEventSenderHelpers { internal static void SendGameObjectMenuAddIapButtonEvent() { BuildAndSendEvent(EventComponents.k_ComponentCodeless, EventSourceMenuItems.k_SourceGameObjectMenu, EventActions.k_ActionAddIapButton_legacy); } internal static void SendGameObjectMenuAddCodelessIapButtonEvent() { BuildAndSendEvent(EventComponents.k_ComponentCodeless, EventSourceMenuItems.k_SourceGameObjectMenu, EventActions.k_ActionAddIapButton); } internal static void SendIapMenuAddIapButtonEvent() { BuildAndSendEvent(EventComponents.k_ComponentCodeless, EventSourceMenuItems.k_SourceIapMenu, EventActions.k_ActionAddIapButton_legacy); } internal static void SendIapMenuAddCodelessIapButtonEvent() { BuildAndSendEvent(EventComponents.k_ComponentCodeless, EventSourceMenuItems.k_SourceIapMenu, EventActions.k_ActionAddIapButton); } internal static void SendGameObjectMenuAddIapListenerEvent() { BuildAndSendEvent(EventComponents.k_ComponentCodeless, EventSourceMenuItems.k_SourceGameObjectMenu, EventActions.k_ActionAddIapListener); } internal static void SendIapMenuAddIapListenerEvent() { BuildAndSendEvent(EventComponents.k_ComponentCodeless, EventSourceMenuItems.k_SourceIapMenu, EventActions.k_ActionAddIapListener); } internal static void SendIapMenuOpenCatalogEvent() { BuildAndSendEvent(EventComponents.k_ComponentCodeless, EventSourceMenuItems.k_SourceIapMenu, EventActions.k_ActionOpenCatalog); } internal static void SendIapMenuOpenObfuscatorEvent() { BuildAndSendEvent(EventComponents.k_ComponentCodeless, EventSourceMenuItems.k_SourceIapMenu, EventActions.k_ActionObfuscationOpenWindow); } static void BuildAndSendEvent(string component, string source, string action) { var newEvent = new GenericEditorClickMenuItemEvent(component, source, action); PurchasingServiceAnalyticsSender.SendEvent(newEvent); } } }