#if SERVICES_SDK_CORE_ENABLED using Unity.Services.Core.Editor; namespace UnityEditor.Purchasing { internal class GameServicesAnalyticsPackageKeyHolder : IAnalyticsPackageKeyHolder { static IEditorGameServiceIdentifier s_Identifier; IEditorGameServiceIdentifier Identifier { get { if (s_Identifier == null) { s_Identifier = EditorGameServiceRegistry.Instance.GetEditorGameService().Identifier; } return s_Identifier; } } public string GetPackageKey() { return Identifier.GetKey(); } } } #endif