using UnityEngine.Purchasing; namespace UnityEditor.Purchasing { /// /// Customer Editor class for the CodelessIAPButton. This class handle how the CodelessIAPButton should represent itself in the UnityEditor. /// [CustomEditor(typeof(CodelessIAPButton))] [CanEditMultipleObjects] public class CodelessIAPButtonEditor : AbstractIAPButtonEditor { /// /// Event trigger when CodelessIAPButton is enabled in the scene. /// public void OnEnable() { OnEnableInternal(); } /// /// Event trigger when trying to draw the CodelessIAPButton in the inspector. /// public override void OnInspectorGUI() { OnInspectorGuiInternal(); } } }