using System;
namespace UnityEditor.Purchasing
{
///
/// This is an internal API.
/// We recommend that you do not use it as it will be removed in a future release.
///
[Obsolete("Internal API, it will be removed soon.")]
public enum PurchasingServiceToggleEvent
{
///
/// This is an internal API.
/// We recommend that you do not use it as it will be removed in a future release.
///
[Obsolete("Internal API, it will be removed soon.")]
Disabled,
///
/// This is an internal API.
/// We recommend that you do not use it as it will be removed in a future release.
///
[Obsolete("Internal API, it will be removed soon.")]
Enabled
}
}