using System; namespace UnityEditor.Purchasing { /// /// This is an internal API. /// We recommend that you do not use it as it will be removed in a future release. /// [Obsolete("Internal API, it will be removed soon.")] public enum PurchasingServiceToggleEvent { /// /// This is an internal API. /// We recommend that you do not use it as it will be removed in a future release. /// [Obsolete("Internal API, it will be removed soon.")] Disabled, /// /// This is an internal API. /// We recommend that you do not use it as it will be removed in a future release. /// [Obsolete("Internal API, it will be removed soon.")] Enabled } }