using System.Collections.Generic; namespace UnityEditor.Purchasing { internal static class PurchasingSettingsKeywords { const string k_KeywordPurchasing = "purchasing"; const string k_KeywordInApp = "in-app"; const string k_KeywordPurchase = "purchase"; const string k_KeywordRevenue = "revenue"; const string k_KeywordPlatforms = "platforms"; const string k_KeywordGooglePlay = "Google Play"; const string k_KeywordPublicKey = "public key"; const string k_KeywordReceipt = "receipt"; const string k_KeywordObfuscator = "obfuscator"; const string k_KeywordCatalog = "catalog"; internal static List GetKeywords() { return new List() { k_KeywordPurchasing, k_KeywordInApp, k_KeywordPurchase, k_KeywordRevenue, k_KeywordPlatforms, k_KeywordGooglePlay, k_KeywordPublicKey, k_KeywordReceipt, k_KeywordObfuscator, k_KeywordCatalog }; } } }