using UnityEngine.Networking; namespace UnityEditor.Purchasing { class CloudProjectWebRequest : IWebRequestInternal { const string k_AuthHeaderName = "AUTHORIZATION"; static readonly string k_AuthHeaderValue = $"Bearer {CloudProjectSettings.accessToken}"; UnityWebRequest IWebRequestInternal.BuildWebRequest(string uri) { var authSignatureRequest = UnityWebRequest.Get(uri); authSignatureRequest.suppressErrorsToConsole = true; authSignatureRequest.SetRequestHeader(k_AuthHeaderName, k_AuthHeaderValue); return authSignatureRequest; } } }