using System; using UnityEngine.Networking; namespace UnityEditor.Purchasing { /// /// This is an internal API. /// We recommend that you do not use it as it will be removed in a future release. /// [Obsolete("Internal API, it will be removed soon.")] public interface IWebRequest { /// /// This is an internal API. /// We recommend that you do not use it as it will be removed in a future release. /// /// /// [Obsolete("Internal API, it will be removed soon.")] UnityWebRequest BuildWebRequest(string uri); } }