using System.Reflection; using System.Runtime.CompilerServices; [assembly: InternalsVisibleTo("UnityEditor.Purchasing")] [assembly: InternalsVisibleTo("UnityEngine.Purchasing.Stores")] [assembly: InternalsVisibleTo("UnityEngine.Purchasing.Apple")] [assembly: InternalsVisibleTo("UnityEngine.Purchasing.AppleCore")] [assembly: InternalsVisibleTo("UnityEngine.Purchasing.AppleMacos")] [assembly: InternalsVisibleTo("UnityEngine.Purchasing.AppleMacosStub")] [assembly: InternalsVisibleTo("UnityEngine.Purchasing.AppleStub")] [assembly: InternalsVisibleTo("UnityEngine.Purchasing.Security")] [assembly: InternalsVisibleTo("UnityEngine.Purchasing.SecurityStub")] [assembly: InternalsVisibleTo("UnityEngine.Purchasing.RuntimeTests")]