using System; namespace UnityEngine.Purchasing.Security { /// /// Stub class to handle tangle files for platforms that do not support this feature. /// Will always throw an Exception if used. /// public static class Obfuscator { /// /// Deobfucscates tangle data. /// /// The Apple or GooglePlay public key data to be deobfuscated. /// The array of the order of the data slices used to obfuscate the data when the tangle files were originally generated. /// The encryption key to deobfuscate the tangled data at runtime, previously generated with the tangle file. /// The deobfucated public key public static byte[] DeObfuscate(byte[] data, int[] order, int key) { throw new NotImplementedException(); } } }