using System;
namespace UnityEngine.Purchasing.Security
{
///
/// Stub class to handle tangle files for platforms that do not support this feature.
/// Will always throw an Exception if used.
///
public static class Obfuscator
{
///
/// Deobfucscates tangle data.
///
/// The Apple or GooglePlay public key data to be deobfuscated.
/// The array of the order of the data slices used to obfuscate the data when the tangle files were originally generated.
/// The encryption key to deobfuscate the tangled data at runtime, previously generated with the tangle file.
/// The deobfucated public key
public static byte[] DeObfuscate(byte[] data, int[] order, int key)
{
throw new NotImplementedException();
}
}
}