using System.Reflection; using System.Runtime.CompilerServices; [assembly: InternalsVisibleTo("UnityEngine.Purchasing.WinRT")] [assembly: InternalsVisibleTo("UnityEngine.Purchasing.WinRTStub")] [assembly: InternalsVisibleTo("UnityEngine.Purchasing.Stores")] [assembly: InternalsVisibleTo("UnityEngine.Purchasing.RuntimeTests")]