using System;
namespace UnityEngine.Purchasing.Default
{
///
/// A factory for creating stub WinRT Store objects.
///
public class Factory
{
///
/// Creates a WinRTStore objects.
///
/// Whether or not to use a mock store.
/// The instance of the WinRTStore created
public static IWindowsIAP Create(bool mocked)
{
throw new NotImplementedException();
}
}
}