using System; using UnityEngine; using UnityEditor; using UnityEngine.Purchasing; using UnityEngine.UI; namespace Samples.Purchasing.Core.LocalReceiptValidation { public class UserWarning : MonoBehaviour { public Text warningText; public void Clear() { warningText.text = ""; } public void WarnInvalidStore(AppStore currentAppStore) { var warningMsg = $"The cross-platform validator is not implemented for the currently selected store: {currentAppStore}. \n" + "Build the project for Android, iOS, macOS, or tvOS and use the Google Play Store or Apple App Store. See README for more information."; Debug.LogWarning(warningMsg); warningText.text = warningMsg; } } }