## README - In-App Purchasing Sample Scenes - Apple App Store - Restoring Transactions This sample showcases how to use Apple extensions to restore transactions. This allows users to be granted Non-Consumable and Subscription products they already own after reinstalling the application. ## Instructions to test this sample: 1. Have in-app purchasing correctly configured with the [Apple App Store](https://docs.unity3d.com/Packages/com.unity.purchasing@3.2/manual/UnityIAPAppleConfiguration.html). 2. Configure a non-consumable product. 3. Set your own product's id in the `InAppPurchasing game object > Refreshing App Receipt script > No Ads Product Id field` or change the `noAdsProductId` field in the `RestoringTransactions.cs` script. 4. Build your project for `iOS`. 1. If you are using a simulator with Xcode 12+, follow these [instructions](https://developer.apple.com/documentation/xcode/setting-up-storekit-testing-in-xcode) to set up StoreKit Testing. ## Restoring Transactions When a user reinstalls your application they should be granted any Non-Consumable or renewable Subscription products they already own. App stores maintain a permanent record of each user's Non-Consumable and renewable Subscription products which Unity IAP can retrieve. Users should be given the option to restore their transactions via a button, as RestoreTransactions may prompt the user to enter their password and interrupt app flow. See the [Unity documentation](https://docs.unity3d.com/Packages/com.unity.purchasing@3.2/manual/UnityIAPRestoringTransactions.html) as well as the [Apple documentation](https://developer.apple.com/documentation/storekit/original_api_for_in-app_purchase/restoring_purchased_products) on the topic for more information.