using System; using UnityEngine; using UnityEngine.Purchasing; using UnityEngine.Purchasing.Extension; using UnityEngine.UI; namespace Samples.Purchasing.AppleAppStore.HandlingDeferredPurchases { [RequireComponent(typeof(UserWarningAppleAppStore))] public class HandlingDeferredPurchases : MonoBehaviour, IDetailedStoreListener { IStoreController m_StoreController; IAppleExtensions m_AppleExtensions; public string goldProductId = "com.mycompany.mygame.gold1"; public ProductType goldType = ProductType.Consumable; public Text goldCountText; int m_GoldCount; void Start() { InitializePurchasing(); UpdateWarningMessage(); } void InitializePurchasing() { var builder = ConfigurationBuilder.Instance(StandardPurchasingModule.Instance()); builder.AddProduct(goldProductId, goldType); UnityPurchasing.Initialize(this, builder); } public void OnInitialized(IStoreController controller, IExtensionProvider extensions) { Debug.Log("In-App Purchasing successfully initialized"); m_StoreController = controller; m_AppleExtensions = extensions.GetExtension(); m_AppleExtensions.RegisterPurchaseDeferredListener(OnDeferredPurchase); SetupAskToBuy(); UpdateUI(); } void SetupAskToBuy() { if (Application.platform == RuntimePlatform.IPhonePlayer) { // Only applies to Sandbox testing m_AppleExtensions.simulateAskToBuy = true; } } public void BuyGold() { m_StoreController.InitiatePurchase(goldProductId); } void OnDeferredPurchase(Product product) { Debug.Log($"Purchase of {product.definition.id} is deferred"); UpdateUI(); } public PurchaseProcessingResult ProcessPurchase(PurchaseEventArgs args) { var product = args.purchasedProduct; Debug.Log($"Processing Purchase: {product.definition.id}"); UnlockContent(product); return PurchaseProcessingResult.Complete; } void UnlockContent(Product product) { Debug.Log($"Unlock Content: {product.definition.id}"); if (product.definition.id == goldProductId) { AddGold(); } UpdateUI(); } void AddGold() { m_GoldCount++; } void UpdateUI() { goldCountText.text = $"Your Gold: {m_GoldCount}"; } public void OnInitializeFailed(InitializationFailureReason error) { OnInitializeFailed(error, null); } public void OnInitializeFailed(InitializationFailureReason error, string message) { var errorMessage = $"Purchasing failed to initialize. Reason: {error}."; if (message != null) { errorMessage += $" More details: {message}"; } Debug.Log(errorMessage); } public void OnPurchaseFailed(Product product, PurchaseFailureReason failureReason) { // A declined Ask to Buy transaction will not result in a OnPurchaseFailed call. Debug.Log($"Purchase failed - Product: '{product.definition.id}', PurchaseFailureReason: {failureReason}"); } public void OnPurchaseFailed(Product product, PurchaseFailureDescription failureDescription) { Debug.Log($"Purchase failed - Product: '{product.definition.id}'," + $" Purchase failure reason: {failureDescription.reason}," + $" Purchase failure details: {failureDescription.message}"); } void UpdateWarningMessage() { GetComponent().UpdateWarningText(); } } }