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Family Sharing\n\nUnfortunately, Apple doesn't support family sharing on the Sandbox, Xcode testing, or TestFlight. The only way to test the full feature is by using an app published on the app store. \n\nHowever, it is possible to test the `AppleProductMetadata.isFamilyShareable` and the `IAppleConfiguration.SetEntitlementsRevokedListener` API by using Xcode testing and refunding a purchase.\n\nEven though it is hard to test this sample, it is still provided to showcase how to implement family sharing using Unity IAP.\n\nInstructions to test this sample:\n\t1. Have in-app purchasing correctly configured with the Apple App Store.\n\t2. Make sure you have a subscription with family sharing enabled.\n\t3. Set your own product's id in the `InAppPurchasing game object > Family Sharing script > Family Shareable Subscription ProductId field` or change the `familyShareableSubscriptionProductId` the `FamilySharing.cs` script.\n\t4. Publish your app to the Apple App Store.\n\t5. To test, click `Buy Family Shared Subscription`. You should see your subscription status updated.\n\t6. When you open the app with another phone that is sharing the same family, you should see that the account is subscribed.\n\t7. When you remove that account from the family, you should see a revoked notification and the subscription status updated.\n\nSee README for more information." --- !u!222 &1494665067 CanvasRenderer: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1494665064} m_CullTransparentMesh: 0