## README - In-App Purchasing Sample Scenes - Google Play Store - Handling Deferred Purchases This sample showcases how to handle deferred purchases using the `IGooglePlayConfiguration.SetDeferredPurchaseListener` and the `GooglePlayStoreExtensions.IsPurchasedProductDeferred` APIs. ## Instructions to test this sample: 1. Have in-app purchasing correctly configured with the [Google Play Store](https://docs.unity3d.com/Packages/com.unity.purchasing@3.1/manual/UnityIAPGoogleConfiguration.html). 2. Configure a product. 3. Set your own product's id in the `InAppPurchasing game object > CHandling Deferred Purchases script > Gold Product Id field` or change the `goldProductId` field in the `HandlingDeferredPurchases.cs` script. 4. Build your project for `Android` and make sure the `GooglePlayStore` is selected*. ###### *You can change the currently selected store under `Services > In-App Purchasing > Configure` and changing the `Current Targeted Store` field. ## Google Deferred Purchases From [Google's documentation](https://developer.android.com/google/play/billing/integrate#pending): > Google Play supports deferred transactions, or transactions that require one or more additional steps between when a > user initiates a purchase and when the payment method for the purchase is processed. Your app should not grant > entitlement to these types of purchases until Google notifies you that the user's payment method was successfully > charged. > > For example, a user can create a deferred purchase of an in-app item by choosing cash as their form of payment. The user > can then choose a physical store where they will complete the transaction and receive a code through both notification > and email. When the user arrives at the physical store, they can redeem the code with the cashier and pay with cash. > Google then notifies both you and the user that cash has been received. Your app can then grant entitlement to the user.