namespace UnityEditor.Purchasing { static class GameServicesEventActions { internal const string k_ActionConfigure = "Configure"; internal const string k_ActionCreateIapButton_legacy = "Legacy_CreateIapButton"; internal const string k_ActionCreateIapButton = "CreateIapButton"; internal const string k_ActionCreateIapListener = "CreateIapListener"; internal const string k_ActionIapCatalog = "IapCatalog"; internal const string k_ActionReceiptValidationObfuscator = "ReceiptValidationObfuscator"; internal const string k_ActionSwitchStore = "SwitchStore"; internal const string k_ActionValidatePublicKey = "ValidatePublicKey"; } }