using System;
using System.Collections.Generic;
using System.Linq;
namespace UnityEditor.Purchasing
{
///
/// This class will generate the tangled signature used for client-side receipt validation obfuscation.
///
public static class TangleObfuscator
{
///
/// An Exception thrown when the tangle order array provided is invalid or shorter than the number of data slices made.
///
public class InvalidOrderArray : Exception { }
///
/// Generates the obfucscation tangle data.
///
/// The Apple or GooglePlay public key data to be obfuscated.
/// The array, passed by reference, of order of the data slices used to obfuscate the data with.
/// Outputs the encryption key to deobfuscate the tangled data at runtime
/// The obfucated public key
public static byte[] Obfuscate(byte[] data, int[] order, out int rkey)
{
var rnd = new Random();
var key = rnd.Next(2, 255);
var res = new byte[data.Length];
var slices = data.Length / 20 + 1;
if (order == null || order.Length < slices)
{
throw new InvalidOrderArray();
}
Array.Copy(data, res, data.Length);
for (var i = 0; i < slices - 1; i++)
{
var j = rnd.Next(i, slices - 1);
order[i] = j;
var sliceSize = 20; // prob should be configurable
var tmp = res.Skip(i * 20).Take(sliceSize).ToArray(); // tmp = res[i*20 .. slice]
Array.Copy(res, j * 20, res, i * 20, sliceSize); // res[i] = res[j*20 .. slice]
Array.Copy(tmp, 0, res, j * 20, sliceSize); // res[j] = tmp
}
order[slices - 1] = slices - 1;
rkey = key;
return res.Select(x => (byte)(x ^ key)).ToArray();
}
}
}