# About In App Purchasing Unity In App Purchasing, setting up in-app purchases for your game across multiple app stores has never been easier. This package provides: - One common API to access all stores for free so you can fully understand and optimize your in-game economy - Automatic coupling with Unity Analytics to enable monitoring and decision-making based on trends in your revenue and purchase data across multiple platforms - Support for iOS, Mac, tvOS, Google Play, Windows, and Amazon app stores - Support to work with the Unity Distribution Portal to synchronize catalogs and transactions with other app stores - Client-side receipt validation for Apple App Store and Google Play # IMPORTANT UPGRADE NOTES If updating from Unity IAP (com.unity.purchasing + the Asset Store plugin) versions 2.x to version 3.x, complete the following actions in order to resolve compilation errors: 1. Move IAPProductCatalog.json and BillingMode.json FROM: Assets/Plugins/UnityPurchasing/Resources/ TO: Assets/Resources/ 2. Move AppleTangle.cs and GooglePlayTangle.cs FROM: Assets/Plugins/UnityPurchasing/generated TO: Assets/Scripts/UnityPurchasing/generated 3. Remove all remaining Asset Store plugin folders and files in Assets/Plugins/UnityPurchasing from your project. # Installing In App Purchasing To install this package, follow the instructions in the [Package Manager documentation](https://docs.unity3d.com/Packages/com.unity.package-manager-ui@latest/index.html). After installing this package, open the Services Window to enable In-App Purchasing to use these features. # Using In App Purchasing The In App Purchasing Manual can be found [here](https://docs.unity3d.com/2019.4/Documentation/Manual/UnityIAP.html) # Technical details ## Requirements This version of In App Purchasing is compatible with the following versions of the Unity Editor: * 2019.4 and later (recommended)