using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Purchasing;
namespace UnityEngine.Purchasing
{
///
/// Helps to set up ConfigurationBuilder.
///
public static class IAPConfigurationHelper
{
///
/// Populate a ConfigurationBuilder with products from a ProductCatalog
///
/// Will be populated with product identifiers and payouts
/// Source of product identifiers and payouts
public static void PopulateConfigurationBuilder(ref ConfigurationBuilder builder, ProductCatalog catalog)
{
foreach (var product in catalog.allValidProducts)
{
IDs ids = null;
if (product.allStoreIDs.Count > 0)
{
ids = new IDs();
foreach (var storeID in product.allStoreIDs)
{
ids.Add(storeID.id, storeID.store);
}
}
#if UNITY_2017_2_OR_NEWER
var payoutDefinitions = new List();
foreach (var payout in product.Payouts)
{
payoutDefinitions.Add(new PayoutDefinition(payout.typeString, payout.subtype, payout.quantity, payout.data));
}
builder.AddProduct(product.id, product.type, ids, payoutDefinitions.ToArray());
#else
builder.AddProduct(product.id, product.type, ids);
#endif
}
}
}
}