using System; using System.Collections.Generic; namespace UnityEngine.Purchasing.Extension { /// /// Callback interface for s. /// public interface IStoreCallback { /// /// For querying product information. /// ProductCollection products { get; } /// /// Purchasing unavailable. /// /// The reason the initialization failed. [Obsolete] void OnSetupFailed(InitializationFailureReason reason); /// /// Purchasing unavailable. /// /// The reason the initialization failed. /// More information on the failure reason. void OnSetupFailed(InitializationFailureReason reason, string message); /// /// Complete setup by providing a list of available products, /// complete with metadata and any associated purchase receipts /// and transaction IDs. /// /// Any previously unseen purchases will be completed by the PurchasingManager. /// /// The list of product descriptions retrieved. void OnProductsRetrieved(List products); /// /// Inform Unity Purchasing of a purchase. /// /// The product id specific to the store it was purchased from. /// The receipt provided by the store detailing the purchase /// The id of the transaction void OnPurchaseSucceeded(string storeSpecificId, string receipt, string transactionIdentifier); /// /// Inform Unity Purchasing of all active purchases. /// /// all active purchased products void OnAllPurchasesRetrieved(List purchasedProducts); /// /// Notify a failed purchase with associated details. /// /// The object detailing the purchase failure void OnPurchaseFailed(PurchaseFailureDescription desc); /// /// Stores may opt to disable Unity IAP's transaction log if they offer a robust transaction /// system of their own (e.g. Apple). /// /// The default value is 'true'. /// bool useTransactionLog { get; set; } } }