namespace UnityEngine.Purchasing { /// /// Informs Unity Purchasing as to whether an Application /// has finished processing a purchase. /// public enum PurchaseProcessingResult { /// /// The application has finished processing the purchase. /// /// Unity Purchasing should not inform the application of this /// transaction again. /// Complete, /// /// The application has not finished processing the purchase, /// eg it is pushing it to a server asynchronously. /// /// Unity Purchasing should continue to send the application notifications /// about this transaction when it starts. /// Pending } }